. The "explosion" area is always a 1x1 block as you can see by scrolling down. The "stats" of the map are very simple go compleate the first phase of the bound (one specified direction) start over and go to second phase (which will tests bounders skills not only left and right but up and down. Zerglings will have speed up depending on how many lives they have left. The "bound deaths" will be the same as usual, wraiths, probes, bats, critters, ect. I will also need some profesional bounders to help me along the way searching for glitches and so on. People who have made bounds your advice and knowlage would be extreamly desired and praised. All bounders/bound makers that help in this bound will be given credit for, through either: text triggering in beggining/breif, and/or unit credit (Depending on what you want).Forces:
Force One [Hopfen][Bounder]
Force Two [Made By: ScmDraft]
Force Three [Created On: 1.33.7]
Alliances:
All Forces are allyed manditorily
"Host"
The Player with the most bounds compleated will have the host power
"2nd Host"
The Player that was previusly host still has some power
"Lesser Hosts"
Players that do not have Host or 2nd Host powers have a voting system upon what to do.
"Hosts Power"
"Host"
Unit: Dropship; containing units of 8; 1x1 units
Can do the following:
Annoy player (slow zergling down with move triggers)(can not be executed if player is in the current bound area)
Freeze player (freezes zergling)(can not be executed if player is in the current bound area)
Give Host Power (gives power to another player)
Add Life: 1 [20 Uses] (adds life to specified player)
Add Lives: 5 [10 Uses] (adds lives to specified player)
Lag Test: Constantly able to do [Creates marines for player 8 on null terrain ordering them all onto a 1x1 block of walkable terrain and then ordering computer to stim] or [Unburrowing 70 defilers]
Revive Player: Revives a specified players zergling if they did not make
Reorganize Units: Move players back to "prebound area" preventing blocking...
"2nd Host"
Unit: Shuttle; containing units of 4; 1x2 units
Can do the following:
Reorganize Units: Move players back to "prebound area" preventing blocking...
Add Lives: 5 [20 Uses] (adds lives to specified player)
Enable Host Kicking: Allows Lesser Hosts to kick main host out of power
Lag Test: Only once per 5 miniutes [Creates marines for player 8 on null terrain ordering them all onto a 1x1 block of walkable terrain and then ordering computer to stim] or [Unburrowing 70 defilers]
Lesser Hosts:
Unit: Shuttles (Maybe Lords... still debating) 2; 1x2 units 4; 1x1 units
Can do the following:
Reselect Host; Requires Magority (+1): Reselects a diffrent host (excluding previus one), will usualy pick 2nd Host but can sometimes pick a lesser host
Add Lives; Requires Nothing: 1 [30 Uses] (adds lives to specified player)
Increase Difficulty [A]; Requires Magority (+1): Observer Spam
Increase Difficulty [B]; Requires Magority (+1): Optical flares zerglings
Increase Difficulty [C]; Requires Magority (+1): Recall Casts on zergling, Mass observer spam/Mass halo killing (Infested Terran benieth Zerglings), Constant blind on Zerglings
Increase Difficulty [D]; Requires All: Recall Casts on zergling, Mass observer spam/Mass halo killing (Infested Terran benieth Zerglings), Constant blind on Zerglings, Storm on Zerglings, Plauge on Lings (Creating timmer in which they must finish before).
Bound Death Triggers: Kills Zergling but creates a burrowed zergling for player 7 marking where force one has died.
Screenshots:
Bound Area:

MiniMap:

As you can assume the terrain is basicly the same outlay varrying location to location.
Also some have observer/darktemplar for player 8 in which transmitions are sent and if player is touched by it he is killed and deducted 2 lives insted of the usual one.
To pass each bound area you must bound for 10 seconds within it, once time is compleate you can either keep bounding that area for extra lives (depending on difficulty max will be able to gain will varry), or compleate it and get a "Host" point which as explained: The player with the most host points will be selected as main host, the second player will get 2nd Host command, and all others will defaulty get Lesser Host commands.
Bounding Ideas:
Progress: 80%
Terrain:
Progress: 30%
Triggers: (Need Difficulty Ideas/Wait time ammounts)
Progress: 20%
Mission Breif:
Progress: 5%
Overall:
Progress: 35%
Estemated Release Date:
No Earlyer than October 10th 2007 (If help is granted by SEN users)
No Earlyer than November 3rd 2007 (If no help is granted by SEN users)
None.




Good luck!
. Usualy StarForge (Lakai you know him xD and I know you) helps me out in my maps but more than usual he just is afkish... back on topic:
And as for the wait times, I'm not sure i understand your dilemma... is it that you want to make it the right difficulty? or that you don't remember the principles?
haha cause it really shouldn't be that hard to remember 

