Staredit Network > Forums > SC1 Map Production > Topic: Lurker D AMZ
Lurker D AMZ
Jan 2 2009, 12:51 am
By: Acis  

Jan 2 2009, 12:51 am Acis Post #1



Lurker D AMZ

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[Specifications]
TYPE: Defense
PLAYERS: 7
TILESET: Twilight
SIZE: 128x128
[/color]

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[Updates]
1/1/09 - Thread Started

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[Features]
Shop -
Progress: 30%

Heroes -
Progress: 60%

Point System -
Progress: 0%

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[Levels]
Progress: 18%

Level 1 - Zergling
Level 2 - Marine
Level 3 - Firebat
Level 4 - Ghost
Level 5 - Medic
Level 6 - Hydra
Level 7 - Dark Templar
Level 8 - Dragoon
Level 9 - High Templar
Level 10 - Vulture
Level 11 - Goliath
Level 12 - SCV
Level 13 - Tank
Level 14 - Ultralisk
Level 15 - Broodling
Level 16 - Defiler
Level 17 - Infested Terran
Level 18 - Lurker

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[Screen Shots]
Base:


Map:


Store:


Store Packs:

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[Credits]
azala - Giving me the idea, it is kinda like Lurker D XYZ!
Anybody else who helped azala make Lurker D XYZ!


Post has been edited 4 time(s), last time on Jan 2 2009, 4:28 am by Acis.



None.

Jan 2 2009, 1:33 am hinoatashi Post #2



What makes this map any different from all of the other Lurker D maps out there? Or is it pretty much the same thing?



None.

Jan 2 2009, 2:37 am Acis Post #3



Its almost the same as Lurker D XYZ, which is one of the hardest Lurker D's out there. THis has more stuff in it than Lurker D XYZ does though like the store. More features are coming.



None.

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Members in this topic: None.
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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Members Online: Ultraviolet