Staredit Network > Forums > SC1 Contests > Topic: 2009 Last Stand RPG Challenge
2009 Last Stand RPG Challenge
Jan 1 2009, 12:00 am
By: Kaias
Pages: < 1 « 6 7 8 9 10 … 25 >
 

Jan 6 2009, 3:19 am PCFredZ Post #141



Wish I didn't have school, or else I would definitely sign up.

World of Starcraft IV!!!



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Jan 6 2009, 8:24 am HailFire Post #142



Quote from PCFredZ
Wish I didn't have school, or else I would definitely sign up.

World of Starcraft IV!!!

Whole year.

That's 50-odd weekends (100+ days/~3 months) + vacation time.

If you can't make a decent map within that time, you suck. :P



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Jan 6 2009, 8:21 pm ClansAreForGays Post #143



I'm in. Map's called Left-2-Die




Jan 7 2009, 1:07 am Shroomz Post #144



Ok thanks kaias. I didnt check forum in time, I got in touch with cafg on bnet first. I see it got here anyways, so enjoy it and good luck everyone. Oh, and I thought I had 850 minerals but I only had 680ish and after that stupid transfer fee only 650 made it through, so whatever.



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Jan 7 2009, 12:56 pm The Great Yam Post #145



I suppose I'm "in", if you still want anybody. Project really undecided, but I'm working on some systems.

UNTITLED LIKELY NEVER TO HAPPEN RPG



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Jan 7 2009, 1:38 pm ETEFT(U) Post #146



Quote from The Great Yam
I suppose I'm "in", if you still want anybody. Project really undecided, but I'm working on some systems.

UNTITLED LIKELY NEVER TO HAPPEN RPG

I love your title. It's... catchy, really caught my eye. Sounds like a Mission Impossible themed RPG. But yes ofcourse they still want people for the tournament. The more entries equals the more competition, the more entries shows how much the SC community is alive. Hopefully by the time this tournament is done SC2 is out... /crosses fingers :rolleyes:



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Jan 7 2009, 6:42 pm T-Virus Post #147



Quote from name:ETEFT
Hopefully by the time this tournament is done SC2 is out... /crosses fingers :rolleyes:
Thats very unlikely haha. =P



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Jan 7 2009, 11:28 pm T-MaStAA Post #148



Consider me a participant! My map is called Justice Squad however it will probably be changed later on. Also I think an entire year for this competition is ridiculous. 6 months tops would be fine...



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Jan 8 2009, 1:03 am Kaias Post #149



Updated.
These are the teams with projects still unnamed- having a name already is in no way required (especially considering I'm on the same boat), this is just a reminder that if you've come up with one it'd be great to get it to us.

- ToA
- Morphling
- New-Guy
- Devlin
- GeneralRob
- Krayzee
- Hinoatashi
- HailFire
- JaBoK
- Moogle
- Sin
- The Great Yam



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Jan 8 2009, 1:26 am stickynote Post #150



Sign me up.

My map's called Fallen Angel RPG.



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Jan 8 2009, 3:01 am Moose Post #151

Armor: 90.50%

Quote from Kaias
Specifications
Entries must be classified as RPGs
BTW, how far are we streching the term "RPG" for this contest?
An elaboration would be helpful.




Jan 8 2009, 3:14 am ClansAreForGays Post #152



I think the lack of one or at least extreme leeway would be beneficial. This is probably one of the last SC mapping competitions we'll have so we shouldn't be putting limitations on the last map we might be making. triggers limit us enough.




Jan 8 2009, 3:29 am Norm Post #153



Well said & Agreed. Even though my map follows traditional RPG elements.



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Jan 8 2009, 3:36 am Biophysicist Post #154



I still haven't got an answer about entering with an AoS. :P I can has answer plz? Kthxbai



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Jan 8 2009, 4:41 am Kaias Post #155



Quote from Mini Moose 2707
Quote from Kaias
Specifications
Entries must be classified as RPGs
BTW, how far are we streching the term "RPG" for this contest?
An elaboration would be helpful.

Quote from ClansAreForGays
I think the lack of one or at least extreme leeway would be beneficial. This is probably one of the last SC mapping competitions we'll have so we shouldn't be putting limitations on the last map we might be making. triggers limit us enough.
It is intended to be interpreted leniently, although I think some parameters are necessary to set in order. I had intended on drawing up a loose definition on the matter with Lethal, however, nothing seemed to work quite right or set the right boundaries.

Things like experience, upgrading, and leveling don't define an rpg, many (if not most) defense maps include all these elements and many great rpgs don't have them at all. I think it is a ridiculous to automatically place maps with elements like these within the confines of the rpg genre. Eventually the only annexation to the role-playing specification that Lethal and I decided to give is that it must be a story-driven map. That is where Crash/Xmen rpgs fail, they provide a quick setting and a nonsensical objective; there is nothing in between and nothing else driving the provided setting forward and expanding it; the action in between is meaningless and near directionless.

Quote from name:TassadarZeratul
I still haven't got an answer about entering with an AoS. :P I can has answer plz? Kthxbai
In the traditional definition of an AoS, I would have to say that, no, it isn't classified as an rpg. However, if you can actively implement a story into a role-playing AoS, then go for it.

That is my statement in the matter. Keep in mind though, that I am not the ultimate judge on the maps- if people only see it partially qualifying from their vantage, you cannot expect them to vote it as best rpg.



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Jan 8 2009, 3:26 pm Biophysicist Post #156



Quote
Things like experience, upgrading, and leveling don't define an rpg, many (if not most) defense maps include all these elements and many great rpgs don't have them at all. I think it is a ridiculous to automatically place maps with elements like these within the confines of the rpg genre. Eventually the only annexation to the role-playing specification that Lethal and I decided to give is that it must be a story-driven map. That is where Crash/Xmen rpgs fail, they provide a quick setting and a nonsensical objective; there is nothing in between and nothing else driving the provided setting forward and expanding it; the action in between is meaningless and near directionless.
So that means that Build-A-Ship Workshop wouldn't be allowed here. Damn.



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Jan 8 2009, 5:56 pm SolidFake Post #157



Wiki says this:
Quote
A role-playing game (RPG; often roleplaying game) is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.

but I would say it is quite away from what everyone understands under a rpg




Jan 8 2009, 6:13 pm ClansAreForGays Post #158



Quote from name:TassadarZeratul
Quote
Things like experience, upgrading, and leveling don't define an rpg, many (if not most) defense maps include all these elements and many great rpgs don't have them at all. I think it is a ridiculous to automatically place maps with elements like these within the confines of the rpg genre. Eventually the only annexation to the role-playing specification that Lethal and I decided to give is that it must be a story-driven map. That is where Crash/Xmen rpgs fail, they provide a quick setting and a nonsensical objective; there is nothing in between and nothing else driving the provided setting forward and expanding it; the action in between is meaningless and near directionless.
So that means that Build-A-Ship Workshop wouldn't be allowed here. Damn.
You really just won't give yourself a break will you?




Jan 8 2009, 6:13 pm Madroc Post #159



Quote from name:
Quote
Things like experience, upgrading, and leveling don't define an rpg, many (if not most) defense maps include all these elements and many great rpgs don't have them at all. I think it is a ridiculous to automatically place maps with elements like these within the confines of the rpg genre. Eventually the only annexation to the role-playing specification that Lethal and I decided to give is that it must be a story-driven map. That is where Crash/Xmen rpgs fail, they provide a quick setting and a nonsensical objective; there is nothing in between and nothing else driving the provided setting forward and expanding it; the action in between is meaningless and near directionless.
So that means that Build-A-Ship Workshop wouldn't be allowed here. Damn.
Yeah unfortunately BASW is not about story almost at all. I would say let's try to make characters and stuff but I think if BASW is not allowed I would rather just quit the contest because making characters means requiring commitment which would make the map a bit less fun imo.
Then again it could be extremely awesome, especially if we used ground units instead, like a goliath, a siege tank, um a hydra, a dragoon, an archon, and say an ultralisk.
What do you think tazz?

@clans heh



None.

Jan 8 2009, 6:27 pm ClansAreForGays Post #160



Quote from Madroc
Quote from name:
Quote
Things like experience, upgrading, and leveling don't define an rpg, many (if not most) defense maps include all these elements and many great rpgs don't have them at all. I think it is a ridiculous to automatically place maps with elements like these within the confines of the rpg genre. Eventually the only annexation to the role-playing specification that Lethal and I decided to give is that it must be a story-driven map. That is where Crash/Xmen rpgs fail, they provide a quick setting and a nonsensical objective; there is nothing in between and nothing else driving the provided setting forward and expanding it; the action in between is meaningless and near directionless.
So that means that Build-A-Ship Workshop wouldn't be allowed here. Damn.
Yeah unfortunately BASW is not about story almost at all. I would say let's try to make characters and stuff but I think if BASW is not allowed I would rather just quit the contest because making characters means requiring commitment which would make the map a bit less fun imo.
Then again it could be extremely awesome, especially if we used ground units instead, like a goliath, a siege tank, um a hydra, a dragoon, an archon, and say an ultralisk.
What do you think tazz?

@clans heh
OMG it's not that hard of that big of a deal!

I can add a story if you stick my name on it.




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[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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