Staredit Network > Forums > SC1 Map Production > Topic: Final Fantasy 7 Advent Children
Final Fantasy 7 Advent Children
Dec 15 2008, 3:23 am
By: Cloud  

Dec 21 2008, 3:18 am Cloud Post #21



I already know about the drop ship, I decided to leave it like that in case anyone wanted to look around the rest of the map, although there isn't that much.

I don't get where the hack n Slash comes from, the map has a full random battle system. I do however feel that the monsters at the start are very easy. I have slowed the game down a bit, the area after the demo the game gets a lot harder because the normal enemies have +5 ups and take at least 3-4 hits to kill, but it really depends on your level. They also do a huge number on your health so you'll find yourself needing to heal after every battle.

Quite honestly I'm more focused on getting the map done then making the game extremely hard or what-not, after I finish the map I'll go back and maybe a harder version, etc. etc.

As for the terrain, I personally think it's very good but I guess you all have your individual opinions. Then again I didn't do the terrain so direct all complaints to Ryu. :bleh:



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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