Second Poll
Sep 20 2007, 7:06 am
By: BeDazed  
Polls
Choose maps to be played in the tourney!
Choose maps to be played in the tourney!
Answer Votes Percentage % Voters
Luna 8
 
50%
None.
Rush Hour 1
 
7%
None.
Ride of Valkyries 3
 
19%
None.
Pirate Love 0
 
0%
None.
Romanov Sanctum 3
 
19%
None.
Silver Flush 1
 
7%
None.
Please login to vote.
Poll has 16 votes. You can vote for at most 1 option(s).

Sep 20 2007, 7:06 am BeDazed Post #1



Luna, Rush Hour, Ride of Valkyries, Pirate Love, Romanov Sanctum, Silver Flush has made to the top 6.
4 maps out of these choices will be played in a best of 3 per match up.



None.

Sep 20 2007, 6:42 pm Money Post #2



Sounds cool. I'm gonna start practicing my sucky skills :><:



None.

Sep 20 2007, 10:24 pm BeDazed Post #3



More votes required! >_<



None.

Sep 20 2007, 11:50 pm Excalibur Post #4

The sword and the faith

Silver Flush damnit.
Its hard to find a more gosu BWMN map than that.




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Sep 21 2007, 10:35 pm yenku Post #5



eh... should i vote even if im not going to play?



None.

Sep 22 2007, 12:45 am BeDazed Post #6



Whatever you wish, I still want you to vote though.



None.

Apr 7 2008, 6:03 pm T-MaStAA Post #7



Play python. Some of the most epic games ever are played on that map.



None.

Apr 7 2008, 6:48 pm who Post #8



This thread was for a melee tourney that died, I think. Look at the post dates.
Isn't Python harder for T in TvP due to it being very very open? It's still a good map though.



None.

Apr 8 2008, 1:30 pm LML Post #9



nah, it isn't if you know how to play:)

also those maps all aren't that good>_<'
nowadays there would be much cooler maps;)



None.

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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