Staredit Network > Forums > SC1 Map Production > Topic: The Clash of Hueco Mundo
The Clash of Hueco Mundo
Dec 4 2008, 1:20 am
By: GameLoader1337  

Dec 4 2008, 1:20 am GameLoader1337 Post #1



I know that there is already a bleach battle map or maybe other several bleach maps that I probably don't know about, but what I know is that their maps currently have nothing special, however in my map there will be different things such as:
Better terrain, more balanced spells/characters, Realistic spells instead of the basic unit hit and dissapear. IE: Abarai Renji's bankai would be a mutalisk as the baboon head leading the skeletal snake body as some other flying units to form the "Baboon King" and just like in the anime/manga that the head can fire a cero-like beam that does massive damage and then vanish. In sc version at least in my map would be morphing the mutalisk into a guardian to do massive damage then the entire Bankai will dissapear.

As of now I only have the terrain done (the hard part), I have several screenshots of the arena and spell area and the hero selection area:

Spell Area:

Hero Selection Area:

Arena Areas:


and finally this is my most liked creation, it basically is a tower that you can run on the wall
as you can see how I did that



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Dec 4 2008, 1:40 am ForTheSwarm Post #2



The terrain looks blocky. Can you fix that?



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Dec 4 2008, 2:41 am Vi3t-X Post #3



Quote from GameLoader1337
As of now I only have the terrain done (the hard part), I have several screenshots of the arena and spell area and the hero selection area:

Looks like you're going to have to go through the hardships all over again.



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Dec 4 2008, 8:17 pm GameLoader1337 Post #4



yeah the terrain does look blocky, but i have no idea how to fuse the light sand terrain with the red sand one in this map because they are so parallel in some ways



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Dec 4 2008, 8:23 pm Biophysicist Post #5



You do it by working for a long time. Or, you can just not use extended terrain except where it's necessary.



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Dec 4 2008, 8:29 pm GameLoader1337 Post #6



ahhhhh, fusing terrain to look nice is so hard @_@ XD but at least i like my ethereal tower XD as you can see I used theramp steps to look like brick walls so people can run on it as if they were running on walls



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Dec 13 2008, 1:08 am FooFighters Post #7



The tower's nice, but the others r blocky...
It is a good look, and to run up the "Wall," .......



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Dec 14 2008, 5:40 am Cloud Post #8



Is this going to be like a temple siege type of map or a DBZ Budokai type of map? I didn't feel you were clear enough in that regard. I love Bleach so I can only wish you the best of luck.



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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