Staredit Network > Forums > Modding Assistance > Topic: Worker Build / Warp-In / Morph
Worker Build / Warp-In / Morph
Nov 30 2008, 9:49 am
By: Hercanic  

Nov 30 2008, 9:49 am Hercanic Post #1

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

What determines or controls the manner in which a structure is made? Is it the race flag, the Construction field in "Units.dat -> Graphics tab -> Sprite Properties", or something else?




Nov 30 2008, 10:17 am Devourer Post #2

Hello

When I remember right are in Datedit all graphics, but I think you have to make it with firegraft
"Building Morph" "Wapr In" and/or "Construct building"

Warning: If you make a special building with terran construction it will crash the game when you don't iscript another graphic! [the "almost done" frame is missing at special buildings!]



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Nov 30 2008, 4:07 pm Angle Lock Post #3



Uh... I think it is on firegraft...

In worker's button sets, u can choose to make a building the zerg way, or the terran way, or toss way..

But u still need iscripting to make them work thou, if u wanna change it



None.

Nov 30 2008, 5:44 pm Hercanic Post #4

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Ah, okay, you guys are right. I see it. Thanks! I was fairly sure it wasn't the race flag or graphic, but couldn't remember what was missing.




Nov 30 2008, 7:28 pm Corbo Post #5

ALL PRAISE YOUR SUPREME LORD CORBO

To expand a bit more, it is determined by the build type action called.
You can make for example, a barrack be built by a scv and with "protoss build" order.
Additionally you'll have to give the scv the proper unit.dat requirement order to use such build type.



fuck you all

Nov 30 2008, 7:42 pm modmaster50 Post #6



Also, the AI doesnt like you changing build methods. Terran AI will always use the Terran way, Toss Ai will always use toss way, Zerg AI will always use zerg way. Keep that in mind if you plan to have AIs playing the mod. If you dont have the correct iscript animations, it will crash when the AI tries to build.



None.

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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