Staredit Network > Forums > Modding Projects > Topic: AI Taunting Script System
AI Taunting Script System
Nov 29 2008, 12:12 am
By: modmaster50
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Dec 12 2008, 6:24 pm bajadulce Post #41



Quote from modmaster50
Quote
I took some time to get the values for "rush".
Sunkens/spores count as 2 units

0 = Barracks OR Spawning Pool OR Gateway (includes incomplete)
1 = At Least 17 Marines + Bunkers, OR at least 16 Sunken Colonies + Hydralisks, OR at least 7 Zealots
2 = At least 25 Marines + Bunkers, OR At least 11 Mutalisks + Spore Colonies + Hydralisks
3 = At least 6 Marines + Bunkers, OR At least 3 Sunken Colonies + Hydralisks, OR Hydralisk Den?, OR at least 2 Zealots
4 = At least 17 Marines + Bunkers, OR At least 16 Sunken Colonies + Hydralisks, OR at least 9 Zealots
5 = At least 7 Marines + Bunkers, OR at least 7 Sunken Colonies + Hydralisks, OR at least 4 Zealots
6 = At least 13 Marines + Bunkers, OR at least 2 Sunken Colonies, OR at least 2 Dragoons
7 = ?? Siege Tank, OR ?? Queen, OR at most 5 Zealots.
8 = At least 6 Marines + Bunkers, OR at least 3 Sunken Colonies + Hydralisks, OR at least 2 Zealots
9 = At least 10 Marines + Bunkers, OR at least 5 sunken colonies + Hydralisks, OR at least 6 Zealots
10= At least 5 Marines + Bunkers, OR at least 5 Sunken Colonies + Hydralisks, OR at least 3 Zealots
11= At least 10 Marines + Bunkers, OR at least 10 Sunken Colonies + Hydralisks, OR at least 6 Zealots
12= At Least 17 Marines + Bunkers, OR at least 6 Mutalisks + Spore Colonies + Hydralisks, OR at least 3 Dragoons + Scouts
13= At least 25 Marines + Bunkers, OR at least 11 Mutalisks + Spore Colonies + Hydralisks, OR at least 8 Dragoons + Scouts

It seems that its only used to detect the AI's unit conditions. I havent been around for a while, so there may have been some more updates.
Those conditions Heinermann decoded apply to any player whether it be a computer or human player.



None.

Dec 13 2008, 5:58 am modmaster50 Post #42



Wait, so the rush command will activate if the AI's teammate or enemy has those units listed?



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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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