Staredit Network > Forums > Modding Assistance > Topic: Decompiling Explosions / looking for good GIF
Decompiling Explosions / looking for good GIF
Nov 25 2008, 3:31 am
By: RoryFenrir  

Nov 25 2008, 3:31 am RoryFenrir Post #1



Okay, this is pretty off the subject of starcraft modding... but im making this Java game with a friend where you move a tank around with a mouse and shoot at stuff. Its pretty cool, i am using AutoCad and Gmax to do all the graphics and it is getting close to being done. Having modded alot a year ago, i knew how to rip sounds and graphics off of stardat.mpq so i now have a bunch of cool sounds.

Anyway what im really trying to do is get some explosion images. I have only found a couple of very good explosions via google and i need each GIF broken down frame by frame so i thought, hey why not get them from starcraft! But as i recall the explosions have a wierd color scheme when you decompile the.... ugh what were they called... GRPs!!! (it has been a long time) ANYWAY i was just wondering if there is a way to decompile all the RPG images with the true color OR if anyone has any good explosion GIFs that i could use.

Thanks.


(sorry if this is kind of the wrong topic, i guess it does have something to do with modding. And sorry for using the forum for something other than sc modding, but if it helps, after december ish i plan to finish my long lost mod that is so close to being completed...)



None.

Nov 25 2008, 3:38 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Use Farty's PalEdit2 and use the "preview" function to load the proper pallete into the explosion grp you wish to have. Additionally I think SFGRPConv would do the job if you use the right pallete.



fuck you all

Nov 25 2008, 4:56 am poiuy_qwert Post #3

PyMS and ProTRG developer

Yeah any GRP converter can do it if you use FaRTy's converted special palettes, get it in the PalPack.




Nov 26 2008, 3:44 am RoryFenrir Post #4



k i thought it had something to do with pallets thanks



None.

Nov 27 2008, 6:54 pm O)FaRTy1billion[MM] Post #5

👻 👾 👽 💪

PalPack: http://www.staredit.net/maplantis/index.php?mod=452

(We miss you. :C)



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Nov 28 2008, 11:29 pm RoryFenrir Post #6



thanks, im actually getting back into sc. doing some terrain and i have a sweet mod idea that i would really like to start on



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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