Staredit Network > Forums > Modding Assistance > Topic: "UMS" mod
"UMS" mod
Nov 18 2008, 7:02 pm
By: Biophysicist  

Nov 18 2008, 7:02 pm Biophysicist Post #1



I have an idea for a mod, but it is much more like a Use Map Settings than a normal melee thing. If I was to write said mod, what would the community's response to it be? (My idea is kind of like a weird mix of melee and Temple Siege... That's the only way I can think of to describe it.)

Post has been edited 1 time(s), last time on Nov 19 2008, 9:17 pm by TassadarZeratul.



None.

Nov 18 2008, 7:04 pm Symmetry Post #2

Dungeon Master

I'd try it out, but it probably wouldn't get all that much play unless it was really, really good.



:voy: :jaff: :voy: :jaff:

Nov 18 2008, 7:18 pm Phobos Post #3

Are you sure about that?

If it's fun, it's welcome.
Innovation, is what is required to make a good mod. If you think that this UMS mod would be different to everything else seen before, you might have something big in your hands.
Hope you have fun in this world of modding.




this is signature

Nov 18 2008, 8:04 pm Corbo Post #4

ALL PRAISE YOUR SUPREME LORD CORBO

What is it with people asking for permission to make mods?

Just do it already :P



fuck you all

Nov 19 2008, 12:35 am Fisty Post #5



What the hell is a USM mod?

Anyway, I doubt many people would play it unless it's more addictive than Heroin.



None.

Nov 19 2008, 2:42 am Biophysicist Post #6



Quote from name:Deathman101
What the hell is a USM mod?

A mod that is more like a UMS map then melee. It's a term I just invented, kinda like how I made up the term "vvHP".



None.

Nov 19 2008, 9:01 pm Symmetry Post #7

Dungeon Master

I believe he was commenting on the fact that you typed "USM" instead of "UMS".



:voy: :jaff: :voy: :jaff:

Nov 19 2008, 9:17 pm Biophysicist Post #8



... /facepalm Fixed, thanks K_K.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
Please log in to shout.


Members Online: Andrea Rosa