Staredit Network > Forums > Modding Assistance > Topic: "Script 1643" Error
"Script 1643" Error
Nov 10 2008, 7:35 pm
By: Hercanic  

Nov 10 2008, 7:35 pm Hercanic Post #1

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Quote from Starcraft
ERROR
script 1643 does not exist

Anyone ever encounter this crash-to-desktop error before? I was conducting some tests in a simple test mod, so I've only changed two things in Units.dat and am using FireGraft to make the auto-loader. I'm going to isolate each change and see what the cause is. Just curious if I've "discovered" a new named error. =oP

Edit:
Interesting. I replicated the crash, but this time it's "script 1663". I made the Engineering Bay "Require Psi", and everything worked as I'd hoped. Then I tested destroying the Pylon and rebuilding it. The game crashes after the Pylon is rebuilt, but only if you select the Engineering Bay. Seems it doesn't know how to handle re-powering the building, yet it shut down ("unpowered") just fine when the Pylon was first lost.

Post has been edited 1 time(s), last time on Nov 10 2008, 7:44 pm by Hercanic.




Nov 10 2008, 8:36 pm Symmetry Post #2

Dungeon Master

http://www.warboards.org/showthread.php?t=37857

They had a similar problem, but it doesn't seem like they found a solution. Perhaps the discussion may help, though.



:voy: :jaff: :voy: :jaff:

Nov 10 2008, 9:32 pm Hercanic Post #3

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Ah, okay, that makes sense. There is an Enable iscript animation that deals with psi power, which is why the Photon Cannon looks the way it does when unpowered. That's what is missing from the Engineering Bay, and why it crashes only when it's re-"enabled".




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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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