Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Lurker Eggs Plz Help
Lurker Eggs Plz Help
Nov 10 2008, 3:16 am
By: joris  

Nov 10 2008, 3:16 am joris Post #1



Hiya, I want to place some lurker eggs just like in the map ICCup Plasma1.0.scx
How can I make that possible to get lurkereggs in melee mode.
Im jusing SCMdraft.
Btw, is plasma the first map that uses lurk eggs?


If any one can help me plz post!!



None.

Nov 10 2008, 7:53 am BeDazed Post #2



P12 Unit sprites. Nuff said.



None.

Nov 10 2008, 9:22 pm Vi3t-X Post #3



And then of course, invincibility...



None.

Dec 8 2008, 8:50 pm Decency Post #4



Except they aren't invincible. The whole map is based on the fact that the eggs can be killed...

If you just place the sprite, they won't be targetable.



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Dec 8 2008, 9:19 pm Chef Post #5



This is a month late... but since the thread has been bumped, here is a guide for anyone still curious about the answer.

http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=20

It says 'buildings,' but the same applies for units.



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[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
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