Staredit Network > Forums > Modding Assistance > Topic: uh... yet ANOTHER question...
uh... yet ANOTHER question...
Nov 5 2008, 12:02 am
By: Angle Lock  

Nov 5 2008, 12:02 am Angle Lock Post #1



like nukes, goliath turrets etc...



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Nov 5 2008, 12:12 am Fisty Post #2



...Isn't there a flag in Datedit for this?



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Nov 5 2008, 12:14 am Angle Lock Post #3



uh... ok? yeah... i think that answered my question...

lol...



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Nov 5 2008, 12:22 am Fisty Post #4



Quote from Angle Lock
uh... ok? yeah... i think that answered my question...

lol...
Sorry I'm wrong. I'll open DatEdit up and look some more.

EDIT: In Images, look at the 4 checkboxes, perhaps you'll find one of interest ;)

Post has been edited 1 time(s), last time on Nov 5 2008, 12:36 am by Deathman101.



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Nov 5 2008, 12:23 am Angle Lock Post #5



lol~ no hard feelings.. but

ur first answer really didn't help me very far...



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Nov 5 2008, 12:37 am Fisty Post #6



Quote from Angle Lock
lol~ no hard feelings.. but

ur first answer really didn't help me very far...
Yeah sorry I was in a bad mood, you may have detected a slight feeling of annoyance in my post.



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Nov 5 2008, 3:19 am Angle Lock Post #7



so the answer is...?



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Nov 5 2008, 11:05 am Fisty Post #8



Quote from name:Deathman101
EDIT: In Images, look at the 4 checkboxes, perhaps you'll find one of interest ;)




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Nov 5 2008, 12:41 pm Angle Lock Post #9



well that one is unclickable, so it can't be select on click, but u can select it by dragging out a selection box...



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Nov 5 2008, 9:17 pm poiuy_qwert Post #10

PyMS and ProTRG developer

Well what are you trying to make exactly? You could try selecting the subunit flag in advanced unit settings.




Nov 6 2008, 3:02 am Angle Lock Post #11



well i am trying to make the protoss interceptor into more like a weapon thingy than a unit... i made it invincible... and now i have to make it unselectable as well for it to make sense...



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Nov 6 2008, 5:58 am Sand Wraith Post #12

she/her

Check the "subunit" box.




Nov 6 2008, 12:28 pm Angle Lock Post #13



i will be suprised if it doesn't crash...



yep... it crashed like there is no tomorrow..

Post has been edited 1 time(s), last time on Nov 6 2008, 12:33 pm by Angle Lock.



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Nov 6 2008, 3:13 pm Hercanic Post #14

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

In Images.dat, there is the "Clickable" checkbox, but that won't make the unit unselectable when the player uses a selection box.

Comparing the Nuke to other units, I don't see any options that allow it to be unselectable. The Scarab is also unselectable. I would test to see if there is something we're missing by copying the Scarab entry over the Interceptor in Units.dat. This will utilize all file associations of the Scarab (iscript, flingy, images, etc). Test it first, but if something weird happens you might want to change the AI back to the Interceptor, as I'm not sure how the new "Scarabs" will behave coming from a Carrier with the Scarab AI.

If the Interceptors are still selectable, then it is likely something hardcoded in its ID, like how Arbiters can't cloak each other.




Nov 6 2008, 10:00 pm Angle Lock Post #15



forget about it....

I will just make carriers build scarabs and give reaver somethin else...



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Nov 6 2008, 10:31 pm Fisty Post #16



Quote from Angle Lock
forget about it....

I will just make carriers build scarabs and give reaver somethin else...
Giving up so easily? No wonder you have so many posts on this section of the forum.

Word of advice, allowing SC to force you into making adjustments to your plan is a recipe for disaster.



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Nov 7 2008, 12:12 am Angle Lock Post #17



dude, its hard coded

i have tried what hercanic said, and obviously, i can still select it

besides, what's the big deal about it, i can just make a attack graphic for reaver... and let carrier have scarabs..

and interceptor will be somethin else...

wait, I JUST GOT A NEW UNIT~ LOL



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Nov 7 2008, 12:13 am Angle Lock Post #18



besides, its not really a adjustment........

from the point of view of getting a new unit out of it.... I think its actually a improvement..



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
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[04:25 am]
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[2026-6-20. : 6:15 pm]
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[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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