Staredit Network > Forums > SC1 Map Production > Topic: The War of Starcraft
The War of Starcraft
Oct 14 2008, 7:02 am
By: hunt3r4teens  

Oct 14 2008, 7:02 am hunt3r4teens Post #1



Now i know i made horrible maps from the past but this has got to be good. The only prob is that the unit producing is too fast. here is the map. If u want the human version plz ask ( i'm still working on human)



NOTE: I USED THE CAMPAIGN EDITOR THAT CAME W/ THE GAME!!! SO IDK how to get screen shots of it and its a scm!
NOTE1: THIS IS COMPUTER VERSION which means you play against comp

Attachments:
The War of Starcraft Comp.scm
Hits: 10 Size: 46.5kb



None.

Oct 14 2008, 7:07 am Riney Post #2

Thigh high affectionado

Screenshots are obtained by pushing Pring Screen inside the game, and going to the starcraft directory, converting the pictures from PCX to JPG or GIF, then posting them on a third party image hoster such as imageshack.

Also Im gonna have to call the BS flag on this map being any good, the terrain is a smilyface, and theres 4 bunkers in the top left, and a photon cannon covered nexus in the bottom middle, basic melee triggers changing player resourses to 99999999999999, 13 locations, spawn triggers that go off every 0.12 seconds, and an overall lack of gameplay values.

Serously did you spend time on this? Cause this is 5 minutes of hardcore work.



.riney on Discord.
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@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Oct 14 2008, 7:08 am hunt3r4teens Post #3



how do i do after that



None.

Oct 14 2008, 7:12 am Riney Post #4

Thigh high affectionado

Lemme rephrase that, this is a melee map with hero units in bunkers and no mining.

Its great that someone wants to finnaly bring activity into UMS in progress forum, but at least spend time on the product.



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Oct 14 2008, 8:09 am hunt3r4teens Post #5



oh i see



None.

Oct 14 2008, 8:10 am hunt3r4teens Post #6



i will work on it



None.

Oct 14 2008, 11:18 am Vi3t-X Post #7



I swear, if this is Moogle in disguise... :omfg:



None.

Oct 14 2008, 5:55 pm Moogle Post #8

Predator of Bed Chambers

Quote from Vi3t-X
I swear, if this is Moogle in disguise... :omfg:

That an insult to my honourable hood of doom!

Any pictures for it? or more info?



If all else fails, crowbar the fucker

Oct 14 2008, 6:32 pm lil-Inferno Post #9

Just here for the pie

Haven't you learned by now that no information is bad?




Oct 16 2008, 12:01 am Fisty Post #10



*Restrains self from hitting the author*



None.

Oct 16 2008, 12:06 am stickynote Post #11



Quote
Now i know i made horrible maps from the past but this has got to be good.

Yes you have, and you clearly haven't changed. You need to really think about concepts and how the game might run versus how you want it to run before attempting to make it. This map doesn't show any hard work.



None.

Oct 16 2008, 12:26 am Riney Post #12

Thigh high affectionado

Synopsys: This map is still starcraft, we want to see something other than the war between 3 races.

May I suggest zombies ^_^



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Oct 16 2008, 2:33 am Vi3t-X Post #13



StarCraft, the evil empires.

Warring Factions, Massing sides. 3 way "Team Base" battles?



None.

Oct 16 2008, 5:34 am hunt3r4teens Post #14



:sigh: this is crap i can't make a freakin map with out you guys saying it suck anyways who want the human version of the map i took some thoughts and maybe i will be better then comp version
who knows?



None.

Oct 16 2008, 6:17 am Ultraviolet Post #15

We do a little trolling

How long did you spend on this, honestly? Time, skill level, and creativity are the three main factors in map making, as far as I'm concerned. Skill level is the easiest thing to improve, just by learning about triggers and what not. You might want to spend some time doing that before just throwing something together.



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Oct 16 2008, 6:20 am Oyen Post #16



Suggestion: Put a timer into the game! Set it to 15 minutes and let it count down. If someone doesn't win the game before the timer reaches 0, the comp wins.

There are tutorials if you don't know how to trigger this.



None.

Oct 16 2008, 7:07 am hunt3r4teens Post #17



Quote from name:NerdyTerdy
How long did you spend on this, honestly? Time, skill level, and creativity are the three main factors in map making, as far as I'm concerned. Skill level is the easiest thing to improve, just by learning about triggers and what not. You might want to spend some time doing that before just throwing something together.
I forgot but a few days on comp
but human unknown realese



None.

Oct 17 2008, 1:50 am Riney Post #18

Thigh high affectionado

It would take 5 minutes to set this up for 3 human players. *Cough*



.riney on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Oct 17 2008, 2:21 am Vi3t-X Post #19



Let me just ask, how old are you?



None.

Oct 17 2008, 2:24 am hunt3r4teens Post #20



me? i'm 13 going on 14 in NOV 11



None.

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