Staredit Network > Forums > SC1 Map Showcase > Topic: NeXuS Costum V1 BETA
NeXuS Costum V1 BETA
Sep 28 2008, 11:02 am
By: Devourer  

Sep 28 2008, 11:02 am Devourer Post #1

Hello

Here is a Nexus Map I made in two days...
Something special about this map is, that you are able to Costum your Army, your Nexus Place, and your Defence!

Map Data's:
Players: 6
Computers: 2
Teams: 4
Teams with Players: 3
Race: Zerg vs Protoss vs Terran
Players per Team: 2
Mapsize: 96x96
Tileset: Jungle

[how the hell can I show screens as .pcx file??...]

Post has been edited 2 time(s), last time on Sep 28 2008, 5:20 pm by DeVouReR.



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Sep 28 2008, 12:55 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

What exactly do you do in this map...? Be more specific. Your description of the map tells me nothing.




Sep 28 2008, 12:56 pm Devourer Post #3

Hello

You never played a Nexus map?? oh hell....
Kill the opnnenents "NEXUS" [its just called nexus, also can be a other building] to win



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Sep 28 2008, 3:25 pm Vi3t-X Post #4



Hee is refering to "Nexus Destroyers", a simple mass game, with basically macro tacticts.
You can:

1) Place the Nexus location for your team.
2) Customize an army build.
3) Customize Nexus Defenses as you please.



None.

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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