Staredit Network > Forums > SC1 Map Showcase > Topic: Ultimate Brawl X
Ultimate Brawl X
Sep 18 2008, 11:49 pm
By: Polkaman  

Sep 18 2008, 11:49 pm Polkaman Post #1



[/font=Geneva]Ultimate Brawl X


Hello guys, I present to you one of my current maps in production, Ultimate Brawl X. The current version is 1.5, which fixes all the current bugs I know of, except for maybe Sound's 200 or 300. Since Ultimate Brawl is a combo map, for all you guys who don't know what combo is i'll explain it now.

Combo is when you use two moves at once, but not the same move. Beware, some moves have different times than others. For example, if you use a 50-mana spell along with a 100-mana spell it would only last maybe 5 seconds extra. But if you use a 100-mana spell after a 50-mana spell it would last longer, maybe even 10 extra seconds. You may combo with 3 moves, if you have enough mana. Some units have some of the best combos in the game, but that is for you to find out and me to abuse.. :D


The objective of the game is to kill your opponents with your 4 spells with your teamates. Each person gets about 4 lives, and when that is all over they can just sit and root for their team.

You may choose from many different characters, including:

Spirit
Speed
Water
Underworld
Nature
Sound
Fire
Mech
Stealth
Earth
Lightning

And more to come.. So I hope you download this map and play it! I've gotten good reviews so far, so I need some suggestions, comments, etc! Thanks!


Current Version- 1.6B


Attachments:
Ultimate Brawl X [1.6B].scx
Hits: 8 Size: 63.06kb

Post has been edited 2 time(s), last time on Sep 30 2008, 12:25 am by Polkaman.



None.

Sep 27 2008, 2:13 am Polkaman Post #2



Has anyone tried it? Any comments??



None.

Sep 27 2008, 2:17 am InsolubleFluff Post #3



I'll try when I get home



None.

Sep 27 2008, 5:57 pm Fisty Post #4



You forgot the [/font] on your title.



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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