Staredit Network > Forums > SC1 Map Showcase > Topic: Halo 2 - Gemini v.9
Halo 2 - Gemini v.9
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Sep 7 2008, 6:32 pm
By: Imlatinoguy  

Sep 7 2008, 6:32 pm Imlatinoguy Post #1



*Changed from DT as grenade chooser to Observer to avoid clutter.

You are Master Chief and you will fight a Free For All match. Get 15 kills to win or most kills by timer on 0.
Ammo = Gas
Shield = Minerals

Starting.
1-You start out with a vulture, hotkey it (very important). After about 7 seconds Player 1 will need to start the game.
2-Once started, you will respawn randomly and have full HP.
3-If you die, you will drop your extra gun, drop grenades, and respawn yourself back in a safe place.

Guns.
1-Your vulture named "controller" move it up to dual wield (get 2 guns) *Only works for Marine, and Dragoon.
2-Move your vulture down to give up your current gun for the one you are touching.

*Different guns do different shield damage and also some guns do different damage depending on the range fired from.

Shield.
1-Your shield starts at 100 and depletes when attacked. *Your shield is mineral #
2-After your shield goes to 0, your health drops to 10/100 and you will be able to get killed.
3-Shield regenerates after 5-7 seconds. Any shield you have will protect you from damage.

Grenades.
1-Pick them up by touching an (SCV) or by respawning after you die.
2-Once you get one, you go to Top Right of the map and you see bunkers.
3-Place your Observer on the color bunker of the person you want to attack.

*Grenades do 70 shield damage and so if a person has 29 shield or less, they will get blown up and you get a point.

Ammo.
1-Guns have a different number of ammunition and use it up at different rates.
2-Gas # is your ammo, to get more, simply walk by the same gun as (Player 7 Neutral).
3-Dont let your ammo go to 0 or you will be vulnerable to die.

Attachments:
Halo 2 - Gemini Level v.9.scm
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None.

Sep 7 2008, 8:59 pm DevliN Post #2

Woah

If you have updates for a map you have already created a topic for, post them in that topic.

You've been warned.

/closed



:devlin: Currently Working On: :devlin:
Myself

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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