Staredit Network > Forums > SC1 Melee Discussion & Strategy > Topic: Improve Island Hop
Improve Island Hop
Sep 4 2008, 11:18 pm
By: 49281358723941702706  

Sep 4 2008, 11:18 pm 49281358723941702706 Post #1



How would one improve island hop? The blizz map.
Ex:
1)Placing minerals to block command center float on expo islands.
2)Removing islands where ghosts can nuke from

What are zerg advantages you could add?



None.

Sep 6 2008, 6:40 pm Falkoner Post #2



Use Oblivion/Artmoney and send the drone the build command, allowing it to float to islands :)



None.

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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
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Members Online: Symmetry, Ultraviolet