Staredit Network > Forums > SC1 Map Showcase > Topic: Warcraft 2 (in Starcraft!)
Warcraft 2 (in Starcraft!)
Sep 3 2008, 5:15 am
By: Imlatinoguy  

Sep 3 2008, 5:15 am Imlatinoguy Post #1



I know there are too many maps out there of Warcraft 2 but this one is different.
Victory: have 0 opponents remaining.





You get 2 refineries or (Gold Mines) and the trees have minerals by them (as in chopping trees)

The units you train go the same order of the game of Warcraft 2.

Alot of the units change form right after appearing for example.
Train Marine - out comes Footman (Zealot)
Train Firebat - out comes Archer (Ghost)

and many more.

The buildings, units are the same in HP, Damage, Gold & Tree amount and time to build it from Warcraft 2.

4 Player FFA or team up.

Attachments:
WARCRAFT 2 ver.2 og FFA.scm
Hits: 16 Size: 47.36kb

Post has been edited 3 time(s), last time on Sep 3 2008, 8:50 pm by Imlatinoguy.



None.

Sep 3 2008, 7:15 pm Vi3t-X Post #2



What abou Orcs? Are there naval units? The general concept is nice, but where is the heart? And the neccessary screenshots?



None.

Sep 3 2008, 8:12 pm Imlatinoguy Post #3



I cannot add orcs simply because I used up most of the units in starcraft for Zerg or Protoss to build normally.

Also I did have naval units but I got rid of them because it seemed weird to me that boats were flying around (ships)



None.

Sep 3 2008, 8:25 pm ClansAreForGays Post #4



Quote from Vi3t-X
What abou Orcs? Are there naval units? The general concept is nice, but where is the heart? And the neccessary screenshots?
Screenshots are not required viet. Don't be a kyle/stickynote.




Sep 6 2008, 6:13 pm DevliN Post #5

Woah

Yeah, he's right. You technically only need screenshots in the production threads - though it does help to see them in showcase threads to build some sort of interest in the concept. This also helps when a member decides to post his latest 10 maps in different threads and gives very little detailed information about what you're getting in each.



:devlin: Currently Working On: :devlin:
Myself

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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