Staredit Network > Forums > SC1 Map Showcase > Topic: Super Mario World Defense
Super Mario World Defense
Sep 3 2008, 5:06 am
By: Imlatinoguy  

Sep 3 2008, 5:06 am Imlatinoguy Post #1



Easy kill bad guys up and choose heroes with kills.
Victory: Must defeat Bowser



You are playing the SNES Game Super Mario World and go through every level, and has similar amount of bad guys from that level.
Player 1 skips levels. (Usually to make it to the end faster)

All the bad guys walk through a path and you get 20 lives for everyone.
Every bad guys that makes it to the end makes you lose 1 life.

Also has entertaining Super Mario sounds

Heroes are: Small Mario ($1) // Super Mario ($2) // Super Luigi ($2) // Fire Mario ($3) // Fire Luigi ($3) // Cape Mario ($3) // Yoshi ($4)

Levels: 34
Text for each level and the name of the level appears at start of the level. EX. "Level: Yoshi's Island 4"

Kill Limit: 400

Attachments:
Mario Defence! Sounds 2.scx
Hits: 14 Size: 146.89kb

Post has been edited 5 time(s), last time on Sep 3 2008, 8:09 pm by Imlatinoguy.



None.

Sep 3 2008, 7:13 pm Vi3t-X Post #2



You must explain MORE.

What are the levels?
Is there any text display?
Do colours even exist to you?
Is it a total of 20 lives, or 20 lives per person, up to a max of X?

Also, if you have to go through all the levels, why do you need a skip? Unless of course this means fast forward, and can you summon multiple levels at once with any chance of bonuses?



None.

Sep 3 2008, 10:47 pm Fwop_ Post #3



Quote from Vi3t-X
You must explain MORE.

What are the levels?
Is there any text display?
Do colours even exist to you?
Is it a total of 20 lives, or 20 lives per person, up to a max of X?

Also, if you have to go through all the levels, why do you need a skip? Unless of course this means fast forward, and can you summon multiple levels at once with any chance of bonuses?

Quote
3. The thread must contain adequate descriptive material (text and/or screenshots). "Adequate" is a term to be judged by moderators and administrators, not the thread starter. When in doubt, add more information.

Your backseat moderating is unbelievably annoying.

This is a fun map, though. Not that hard, but still fun. Good job.




Sep 6 2008, 6:17 pm DevliN Post #4

Woah

Quote from Vi3t-X
You must explain MORE.

What are the levels?
Is there any text display?
Do colours even exist to you?
Is it a total of 20 lives, or 20 lives per person, up to a max of X?

Also, if you have to go through all the levels, why do you need a skip? Unless of course this means fast forward, and can you summon multiple levels at once with any chance of bonuses?

Quote from Fwop_
Quote from Vi3t-X
You must explain MORE.

What are the levels?
Is there any text display?
Do colours even exist to you?
Is it a total of 20 lives, or 20 lives per person, up to a max of X?

Also, if you have to go through all the levels, why do you need a skip? Unless of course this means fast forward, and can you summon multiple levels at once with any chance of bonuses?

Quote
3. The thread must contain adequate descriptive material (text and/or screenshots). "Adequate" is a term to be judged by moderators and administrators, not the thread starter. When in doubt, add more information.

Your backseat moderating is unbelievably annoying.

This is a fun map, though. Not that hard, but still fun. Good job.
I am a moderator and think the information is adequate. I think it would be in the best interest of the map maker to provide more information so he can attract more players, but he does have enough to get the basic idea.

Vi3t, you've been basically harassing him in most of his threads. If he doesn't want to give more information, that's fine.



:devlin: Currently Working On: :devlin:
Myself

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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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