Staredit Network > Forums > SC1 Map Showcase > Topic: Halo 2 - Turf
Halo 2 - Turf
Sep 3 2008, 5:00 am
By: Imlatinoguy  

Sep 3 2008, 5:00 am Imlatinoguy Post #1



You are Master Chief playing Halo 2 Online. Map: Turf
Victory: 15 kills or most kills by timer on 0.




Every unit has shields that will protect them from damage and regenerate after 5 seconds.
Gas = ammo
Minerals = shield

2 Beacons on the bottom control what guns you pick up.
[Top Beacon] is for dual wield - you can use for marine or goon.
[Bottom Beacon] is for grabbing - use to grab any gun laying closest to you.

-Top right of the map = grenades, choose a player to throw it at.
-If you hit a person with full shields, it wont kill them.

Also has ammo, if you run out, you will die in 1 hit.
Master Chief automatically gets ammo by walking by the gun that needs it.


Glitches:
Shield might take 10 seconds to regenerate instead of 5 10%
You wont respawn (gotta get rid of your grenade) 10%
You never respawn back. (unknown problem) 5%

Attachments:
Halo 2 - Turf 8 (L).scm
Hits: 10 Size: 240.32kb

Post has been edited 4 time(s), last time on Sep 3 2008, 6:58 am by Imlatinoguy.



None.

Sep 3 2008, 7:05 pm Vi3t-X Post #2



Quote
Its there... more or less...

How does the shield system work?
Having no Ammo doesn't mean you die in a single shot, it means you have no ammo.


You have to explain more about the map, and not post 10 maps at the same time, and the fact that they don't have colour isn't attractive.




None.

Sep 3 2008, 7:59 pm Imlatinoguy Post #3



Here is how the shield system works.
-You get 100 shield and when you get close to an enemy, the enemy takes minerals away.
-It depends what weapon they are using for example, smg takes away little shield, and plasma rifle takes away lots of shield.
-You dont have to fire to inflict shield damage you only have to get close enough.
-When your shield is gone, your health drops to 10/100 for 5 seconds and you are able to get killed easily.
-After no enemy is attacking you for 5 seconds, your shield gets back to 100.



None.

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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
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[05:14 am]
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[05:13 am]
Oh_Man -- Vrael
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k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
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Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
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Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
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Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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