Staredit Network > Forums > SC1 Map Showcase > Topic: Pokemon Stadium D/P
Pokemon Stadium D/P
Sep 3 2008, 4:50 am
By: Imlatinoguy  

Sep 3 2008, 4:50 am Imlatinoguy Post #1



Victory: Your team Must get 25 kills.

-Up to 3v3 Team Battles
-Return your pokemon back
-Easy to play its as simple as choosing a beacon.




After everyone selects, to place 1 (Pokemon) on your beacon (on the bottom).
Placing your other (Pokemon) on your beacon, automatically returns the other one and sends that one out.

After all the other team is dead, you re-choose until one team gets 25 kills. It also tells you 10 kills remaining...5....1

Attachments:
Pokemon D-P (locked).scx
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Post has been edited 3 time(s), last time on Sep 3 2008, 6:32 am by Imlatinoguy.



None.

Sep 3 2008, 7:11 pm Vi3t-X Post #2



This layout you've chosen, although unique, isn't fitting for Pokemon. Players should select a max of 6 pokemon in combat.

Automatically changing pokemon? Do you have l33th4x that you can return AND let out a pokemon at the same time!?
Colours are a neccessity (asthesically anyways), it makes the player feel alive and the game is more... friendly?
Even though Dodrio can learn Steel Wing, remember that its a Physical move... No range involved.



None.

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[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
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Oh_Man -- Vrael
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Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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