Staredit Network > Forums > SC1 Map Showcase > Topic: Kaos Strife Arena
Kaos Strife Arena
Sep 3 2008, 12:43 am
By: Polkaman  

Sep 3 2008, 12:43 am Polkaman Post #1



Hey guys here is a map I made a while ago, Kaos Strife Arena.
It is an arena battle map, with 8 spells per unit.
The link is currently a BETA, which I will update to v1 later.

I also apologize for some characters being unfinished.

I am limited to time here, so I can only post the map. By the weekend, I can have a good description for you all to read. :D

Comments have said it is a good map to play, so please download and comment! Or wait till I can get that better description for yall.

Thanks!

Attachments:
Kaos Strife Arena v1.scx
Hits: 9 Size: 78.63kb



None.

Sep 3 2008, 2:04 am stickynote Post #2



Can you please describe your map in more detail? The rules require that you at least describe your map. Posting screenshots is preferred, but not required. They help with explainations, and also make people want to play your map. Read the rules of posting in the Map Showcase forum.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar