Staredit Network > Forums > Modding Assistance > Topic: A couple of Firegraft questions
A couple of Firegraft questions
Aug 31 2008, 10:31 pm
By: Mahajarama  

Aug 31 2008, 10:31 pm Mahajarama Post #1



1. Are all of the .exe edits in the list functional? I've tried most of the edits, and a few do not seem to be working for me.
2. What does the .exe edit "Can create unit requirement" do?
3. Are there any useful plugins currently out?
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?

Post has been edited 1 time(s), last time on Aug 31 2008, 10:46 pm by Mahajarama.



None.

Aug 31 2008, 10:43 pm poiuy_qwert Post #2

PyMS and ProTRG developer

1. most work, a bunch dont
2. Do you have FireGraft v0.93? The help box says "Allows the Can Create Unit Requirement to be true for more than 1 unit being selected. Originally, only the 3 morphable units(larva, mutalisk, and hydralisk) are allowed."
3. If MPQDraft plugins work for FireGraft (i think they should with the current version, but I have never tried it), then: R.A.W.R. plugin by A_of-s_t, and you might know this unreleased (except to me and a few others) plugin, TrigPlug by FaRTy1billion




Sep 1 2008, 2:38 am Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Mahajarama
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Yes, instead of using cocoon/mutalisk/guardian use the hydra/lurker version which makes a "lurker egg" that is basically the same old fashioned egg.



fuck you all

Sep 1 2008, 4:09 am Mahajarama Post #4



Quote from Corbo
Quote from Mahajarama
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Yes, instead of using cocoon/mutalisk/guardian use the hydra/lurker version which makes a "lurker egg" that is basically the same old fashioned egg.

I am sorry for asking this, but can you please elaborate on what you mean by "hydra/lurker version"? Is it another .exe edit? If it is, then I cannot find it.



None.

Sep 1 2008, 1:56 pm Symmetry Post #5

Dungeon Master

Quote from Corbo
Quote from Mahajarama
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Yes, instead of using cocoon/mutalisk/guardian use the hydra/lurker version which makes a "lurker egg" that is basically the same old fashioned egg.

I don't think the .exe edits work that way.

My solution to a similar problem was simply to copy the lurker egg units.dat entry over the cocoon entry.



:voy: :jaff: :voy: :jaff:

Sep 1 2008, 3:52 pm Fyrinite Post #6



They only do the Mutalisk cocoon right now. That's because I only made it work like it did before blizzard patched it out to fix an exploit.



None.

Sep 2 2008, 12:16 am Corbo Post #7

ALL PRAISE YOUR SUPREME LORD CORBO

Oh well, then just use Memgraft 1.12b :P

Quote
I don't think the .exe edits work that way.

My solution to a similar problem was simply to copy the lurker egg units.dat entry over the cocoon entry.
Never used a single exe edit in any of my tests, sir. They still work, though.



fuck you all

Sep 2 2008, 4:29 am A_of-s_t Post #8

aka idmontie

Quote from poiuy_qwert
1. most work, a bunch dont
2. Do you have FireGraft v0.93? The help box says "Allows the Can Create Unit Requirement to be true for more than 1 unit being selected. Originally, only the 3 morphable units(larva, mutalisk, and hydralisk) are allowed."
3. If MPQDraft plugins work for FireGraft (i think they should with the current version, but I have never tried it), then: R.A.W.R. plugin by A_of-s_t, and you might know this unreleased (except to me and a few others) plugin, TrigPlug by FaRTy1billion
I should really finish that >.>. Along with my AI plugins.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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