Staredit Network > Forums > SC1 Map Showcase > Topic: Renegade LT
Renegade LT
Aug 31 2008, 5:38 am
By: Star_Blaster  

Aug 31 2008, 5:38 am Star_Blaster Post #1



-= Renegade: Lost Temple =-

Download here: http://staredit.net/?attachment=1675
(or simply check the attachment!)

Latest version: 1.2

- Everything works perfectly trigger-wise, and the terrain layout is pretty good, so this should be the final version.
- If you have any earlier versions of this map, such as 1.0 or 1.1, please delete them as they are bugged.

If you don't remember who your opponents are, or if you simply don't know what to do, just read your Mission Objectives. And don't die. Yeah.

The more players there are, the more fun this map is. I recommend the following:

- 2-4 players: Use the "1 opponent per player" mode
- 5-6 players: Use the "2 opponents per player" mode
- 7-8 players: Use the "3 opponents per player" mode (This will get pretty hectic!)


Attachments:
Renegade LT v1.2.scm
Hits: 17 Size: 303.3kb

Post has been edited 2 time(s), last time on Aug 31 2008, 5:50 am by Star_Blaster.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar