Staredit Network > Forums > SC1 Map Showcase > Topic: New Tech Beta
New Tech Beta
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Aug 30 2008, 9:01 am
By: AllStarEllis  

Aug 30 2008, 9:01 am AllStarEllis Post #1



try it, requires more that 1 human player.
=D

no briefing or map description atm.

enjoy!

Attachments:
Buildy.scm
Hits: 12 Size: 37.8kb



None.

Aug 30 2008, 9:03 am Gigins Post #2



Description please. I'm too lazy to seek for another player when I don't even know what's it about.



None.

Aug 30 2008, 9:19 am Fwop_ Post #3



I don't get it. You build on the null? You can do the same thing without that unused tech researched. Unless I'm missing something.

You can also just add a computer player. Test maps like this (I'm assuming its a test map cause there isn't really anything in it) should always be playable with one person.



None.

Aug 30 2008, 1:19 pm AllStarEllis Post #4



Its a test map, for something that revolves around building on null, it doesnt actually use, unused tech..

its just the title because nobody has used this kind of thing for a map before.



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Aug 30 2008, 1:42 pm Kaias Post #5



Quote from AllStarEllis
Its a test map, for something that revolves around building on null, it doesnt actually use, unused tech..
its just the title because nobody has used this kind of thing for a map before.
Not remotely true.



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Aug 30 2008, 3:00 pm ClansAreForGays Post #6



And you protected it? Phail.




Aug 30 2008, 3:12 pm AllStarEllis Post #7



notice I said FOR a map, you may have seen maps that use null terrain, but this map revolves around it.



None.

Aug 30 2008, 3:19 pm Kaias Post #8



Quote from AllStarEllis
notice I said FOR a map, you may have seen maps that use null terrain, but this map revolves around it.
Yes I've seen quite a few maps that heavily involve null terrain. I've helped someone on a map that revolves around it more than yourself.

I'm not trying to be demeaning, it just bothers me that you are being so presumptuous. SC has been out for 10 years, doing anything original is very difficult.



None.

Aug 30 2008, 6:25 pm PCFredZ Post #9



Quote from ClansAreForGays
Phail.
Seconded. Not only does this topic fail to follow Map Showcase guidelines (WHAT is your map about???), it shouldn't even be in the Showcase forum to begin with.



None.

Aug 31 2008, 7:04 am Ultraviolet Post #10

We do a little trolling

You all should consider reporting the topic (as I did) rather than just complaining about it. The report button is there for a reason you know? :P



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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