Staredit Network > Forums > SC1 Map Showcase > Topic: Desert Storm Rpg v1.0
Desert Storm Rpg v1.0
Aug 18 2008, 11:00 pm
By: blac_k_night  

Aug 18 2008, 11:00 pm blac_k_night Post #1



Desert Storm Rpg

[/line]
The angels of Heaven, demons of Hell, soldiers of Earth have all collided on the Earth's surface to find the staff of Gortyn and defeat the wicked emperor who caused thousands of casualties and yet with a world of destruction to come... You will be a great warrior with spells, weapons, and allies on a variety of quests inorder to face the emperor to stop the chaos.


Specifications

Hotkey Stargate for spells
Create Arrows then cast them with the Stargate
For quest information enter the Temple of Life and Knowledge
Upgrade Life at the same Temple
There are 3 Towns
Players can be revived in town #3
Top right corner of map are your potions
Potions must be bought after 2 free uses
Summoners are able to upgrade
their summon at the inventory shop
Summoners are will receive a unit after a given portion of time
A maximum of summons can only be present, this can be upgraded

-Players
• Five (5) Human
• Two (2) Computers
• One (1) Neutral

-Map tileset
• Desert

-Map size
• 256x256


Storyline / Introduction

-Choose a character
-Upgrade units with money received from kills
-Purchase units
-Use spells by hotkeying your Stargate and selecting the spell
-Purchase and cast arrows at the Infested Command Center
-Quest log, and complete them inorder to complete the game


Features



Details


-Characters HEALTH/DAMAGE+UPG

•Venar the Vigorous
5275/19+3
Spell: Shadow Lurkers

•Beloire the Summoner
6525/xx
Spell: Thunder Strike

•Mesias the Poisonous
5340/38+4
Spell: Toxic Spores

•Aera the Powerful
5475/38+4
Spell: Power Thrust

•Saffron the Strong
5163/41+5
Spell: Blizzard

•Skellure the Summoner
6525/xx
Spell: Energy Ball

•Leondrias the Swift
5171/29+3
Spell: Light Array

•Tenark the Precise
5635/43+5
Spell: Solar Beam

-Items
•Health Potions
•Mana Potions


Screenshots



Beginning


Gameplay


Download


Link


Made with Showcase Template (keep this link to help propagate this template or you get smitten!)

[/line]

Attachments:
Desert Storm Rpg v1.1.scx
Hits: 18 Size: 140.18kb
Desert Storm Rpg v1.0.scx
Hits: 9 Size: 140kb

Post has been edited 2 time(s), last time on Aug 24 2008, 7:12 pm by blac_k_night.



None.

Aug 19 2008, 11:42 pm blac_k_night Post #2



sorry wrong map version, i puyt up nrew one



None.

Aug 20 2008, 2:47 am PCFredZ Post #3



Where'd you get the Showcase template?



None.

Aug 20 2008, 4:18 am blac_k_night Post #4



hmmm.... i actually dont remember, it was in my documents, then i just edited it, i might still have it, do you want it?



None.

Aug 20 2008, 4:42 am blac_k_night Post #5



there we go, got glitched up, and hey fred sorry i couldnt find the original template if you wanted it



None.

Aug 20 2008, 12:43 pm Moose Post #6

Armor: 90.50%

For a map called Desert Storm, this sure doesn't have much to do with the US fighting in Kuwait.




Aug 20 2008, 1:38 pm Vi3t-X Post #7



He was planning to make a Twilight one, asked for people's opinions and made a Desert one. Nothing wrong with it...



None.

Aug 20 2008, 11:07 pm blac_k_night Post #8



Sorry dude, the war ended before I was born, and i tried to be creative in making a name for the game, I originally came up with desert doom rpg but switched it cause it sounded better.

Post has been edited 1 time(s), last time on Aug 21 2008, 7:46 pm by blac_k_night.



None.

Aug 21 2008, 7:46 pm blac_k_night Post #9



black hawk down and saving private ryan are the only wars i know about, cause of the movies, and ww1 and ww2 but everyone knows those, mainly cause there was a movie on those two movies. oh and vietnam cause of king of the hill



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


Members Online: NudeRaider, NimoStar