Snake
Aug 28 2007, 7:00 pm
By: Demented Shaman  

Aug 28 2007, 7:00 pm Demented Shaman Post #1



Former SEN contest winning map.

A regular snake game with a christmas theme. Up to 4 players can play. There are 3 ways to control the snake, the + pad zealot, barrack configured to buttons, and barrack configured to hotkeys. The best is to use the barrack with the directions configured to the hotkeys.

The psi emitters are presents which give you +1 and the randomly moving santa gives you +3. Also avoid the moving grinches and walls or you lose.

SCREENSHOTS




Post has been edited 1 time(s), last time on Aug 28 2007, 7:02 pm by devilesk.



None.

Aug 29 2007, 6:55 pm Xx.Doom.xX Post #2



I like this map a lot, nice job.



None.

Aug 31 2007, 1:38 am kalmondo Post #3



so.....wheres the download link?



None.

Sep 6 2007, 2:02 pm Demented Shaman Post #4



Here's the download link now that I can attach the map to the post.

Attachments:
SNAKE Christmas.scx
Hits: 7 Size: 156.88kb



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
Please log in to shout.


Members Online: DarkenedFantasies, NudeRaider