Staredit Network > Forums > SC1 Map Showcase > Topic: Haunted Hotel
Haunted Hotel
Jul 28 2008, 7:09 pm
By: BlackWolf99  

Jul 28 2008, 7:09 pm BlackWolf99 Post #1



This is a puzzle, you will be confused, i have had many people say they were scared lol xD. A lot of people find it fun. to giv you a hint dont touch the tv!!! it will kill you no matter wat so dont go near it and S1 S2 is another hint. And i am BlackWolf[K9] jus didnt want to add tag making the account
Weapons
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Sniper Rifle : 5 bullets per clip and starts with 2 clips
Assault Rifle : 30 bullets per clip and each time you kill somone it takes away 3 bullets, starts with 1 clip
Flamethrower : 50 bullets (what should it be besides bullets?) takes away 5 "bullets" each kill and starts with 1 clip
-------------
Puzzles
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Card key : once you go past tv and sooner or later you come to a intersection go down and there will be a room just walk in but theres somthing unexpected in the room
Switch 1 and 2 : the intersection after tv just go up and u will find 2 switches hit one and find out wich one it is
Switch 3 and 4 : once you get close to the end you will find 2 switches again hit one and find out
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Units
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Hotel guest : (civillian) you
Zombie : infested kerrigan
zombie dog : a zergling (watch out)
Cereberus : another zergling only the hero one (omg watch out again !)
Zombie elephant : only 1 in the game but at that time if u hav sniper rifle your dead
Acid Zombie : hydralisk not too bad tho
Blade zombie : pain in the butt when you have low health and low ammo
X-mutant : figure it out
--------------
Items
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Keys : there will be 6 or 5 keys pick them up, just walk next to it
Ammunition : there will be gas tank looking things for ammo
Health pack : small gas tank looking things, pick it up and it heals you
Reload at top : use it to reload

Post has been edited 4 time(s), last time on Jul 31 2008, 10:41 pm by BlackWolf99.



None.

Jul 28 2008, 7:28 pm The_z0r Post #2



You're showcase is lacking elements requested in this guideline. I'll take a look at it any way.

Edit: Not bad, not bad, although the map seems like it was designed for one person, not six. Also, when you unlock the key card door, it says you don't have the key card, then lets you in. Although it's not a big bug, you might want to fix it just to make it look better.

Post has been edited 1 time(s), last time on Jul 28 2008, 8:06 pm by The_z0r.



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Jul 29 2008, 7:12 pm BlackWolf99 Post #3



ya but so many ppl die cuz of they are noobs or the tv, ive played this 6 player and 0 ppl made it to the end xD



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Jul 29 2008, 11:18 pm stickynote Post #4



You need to add screenshots.



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Jul 29 2008, 11:32 pm BlackWolf99 Post #5



no i dont, i dont have to besides idk how to get screenshots at the moment



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Jul 29 2008, 11:59 pm Vi3t-X Post #6



This looks like a job for...
1337G4M3R


Seriously,
There were some gramatical errors here and there (which include z0r's statement), but its nothing major. I agree that it does seem suitable for a single or double play, Everyone grab a Marine, pros grab the Ghost. Lock'n'Load.



None.

Jul 31 2008, 9:07 pm BlackWolf99 Post #7



Ok whoever edited my map to make it worse plz dont



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Jul 31 2008, 9:38 pm stickynote Post #8



To take screenshots, you press the button called "Print Screen". It's usually at the top right hand corner of your keyboard. Press it in game. The picture will be saved to your starcraft folder, as a .pcx file. To open it, you probably have to use irfanview. Load the image to an image hosting site, and post it here.



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Aug 24 2008, 1:47 am BlackWolf99 Post #9



well how do i get it on the post cuz when i do img it says enter the location of my map. wtF?!



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Aug 24 2008, 2:18 am ClansAreForGays Post #10



Wolf don't listen to stickynote. He is new here and trying to be a back-seat moderator. The is no rule stating that you require screen shots(maybe in his head), just the map.




Aug 24 2008, 2:19 am BlackWolf99 Post #11



well i still wanna add screenshots...



None.

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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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