Staredit Network > Forums > SC1 Terrain > Topic: How do you make really high terrain?
How do you make really high terrain?
Jul 12 2008, 9:56 pm
By: Cheathunta  

Jul 12 2008, 9:56 pm Cheathunta Post #1



I've seen this in alot of pictures and maps, but how do you do it?



None.

Jul 12 2008, 9:58 pm Falkoner Post #2



Try these tutorials, and specifically, this one, and also, this should help quite a bit. Enjoy :)



None.

Jul 13 2008, 12:15 am stickynote Post #3



You could have just linked to your site; there's not that much stuff on it.



None.

Jul 13 2008, 2:05 am Falkoner Post #4



Yeah, but it's more fun this way :P



None.

Jul 13 2008, 9:46 pm payne Post #5

:payne:

He likes abusing with pub :P



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Aug 8 2008, 8:17 pm Dungeon-Master Post #6



Still no answer from him... has it worked? do you know how to do it?

... has the cat eaten his hands?

huh eaten? ban grammar, sorry, i mean: ...well idk how to traduce it perfectly from french but anyway, you understand wat i mean, right?



None.

Aug 8 2008, 10:30 pm Falkoner Post #7



Well, July 13th was last post, I think it worked, as he is still an active member and he never posted back with a problem, it's not too difficult, my site explains it quite well, as long as you have super vision like me and like the colors.



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Aug 8 2008, 11:39 pm Dungeon-Master Post #8



lol yea, colors are messed up. And its true that it explains quite well, whitout you, i was forever an extended terrain hater!



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Aug 12 2008, 5:22 am Cheathunta Post #9



Well, i wanna make really high High Dirt terrain. How do i do this without making water next to it?




Aug 12 2008, 5:17 pm Biophysicist Post #10



You can do it manually, using rectangular terrain and the master pallet... I think.



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Aug 12 2008, 11:39 pm Falkoner Post #11



Read the tutorial posted, it just shows the basic idea of why it works, the water isn't necessary for it to work, and you can see at the end of the tutorial there is no water under the cliff, and it can all be done using tiles if you want.



None.

Aug 13 2008, 1:58 pm The Great Yam Post #12



Give it pot.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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