Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
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Oct 13 2008, 4:18 am Alpr Post #461



Spamming the lurker spell, with proper ups, can even rape face the warrior with high hp. I just think the lurker damage (was it +6? or +4?) is way too much, even though I haven't played the older version with the 16(?) lurkers. I'd disagree saying the ultra kills the temple faster since most players would be relying on the lurker spell, and i'm sure 8 lurkers spammed 2-4 times will rape the temple to hell and back. I say about assassin getting raped by Mutants L3 because since not many people raise his HP, the mutant can easily sneak up to him, activate Spell 3, and rape the assassin and the person will wonder what the hell happened lol.

Also I have a bug to report, although I don't know how it was done. I was playing with Thevietone (I believe he has an account on here). Anyways, he was the firebat and got the ghost for nuking. After his 1st nuke, his ghost become invincible, to which he just nuked the enemy temple again. You'd have to ask him how it happened, but the ghost couldn't die :|

@ Viet - Getting 180 gas is no problem, it's getting spell 4 so fast ;o



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Oct 13 2008, 4:26 am Vi3t-X Post #462



That Early in the game? I think not.



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Oct 13 2008, 4:48 am Thuy Post #463



i like ling's Lv2 spell :} and it's fun going against warrior with it lol :D i hardly use lurksssssssssssssss



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Oct 13 2008, 5:05 am InsolubleFluff Post #464



Not gonna lie what you just said Alpr was retarded. "Spamming the lurker spell, with proper ups, can even rape face the warrior with high hp" Yes the Warrior will die, you seem to forget that teleport takes you AWAY from the lurkers and it HEALS you :S!!

Yes it takes time to get Level 4 and the 170 mana to go with it but you should realise that the Assassins sole power comes from being able to paralyze the enemies with almost no hastle, deal his damage, and teleport out of there when everything goes tits. Sure you're killing a rine he spawns 20 mines. Yes the mines can see you, but shit son, they don't even get the chance to hurt you, because you can teleport before they go down. Yes Spore colonies can see you, but unless they put it in their base, it's not gonna effect you :S



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Oct 13 2008, 5:26 am Thuy Post #465



i must say assassin with high HP is annoying as hell LOL



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Oct 13 2008, 6:19 am Vi3t-X Post #466



Assassin HP - 3000
Assassin DMG - 3000

There, its an actual assassination. What kind of assassin takes 35 hits to kill a guy, and then blinks away?



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Oct 13 2008, 2:45 pm Vi3t-X Post #467



It saddens me to say this. But in this replay, everything is gay.



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Oct 13 2008, 4:33 pm Alpr Post #468



Good for you shocko. It's my opinion. You don't have to be a prick about it. I meant that the ling can quickly run up to the assassin in daytime, launch spell 3, and kill the assassin before he knows what hits me. I'm saying that because it happened to me lol. With only 700hp, since assassin focuses on damage (otherwise he'd be crap with high hp, no damage), he'd die easily with one cast. I was even moving when that happened. You may say 'well, pay attention' but you know damn well someone always has their guard down at some point ;)

And as I said, I listed all possibilities of detecting the assassin. I'm just saying that it screws it up when you're ambushing running heroes and they vision you or plant mines etc (Besides, mines aren't much of a problem unless the marine likes to spam it). Several of those I listed are hard to get detected by since they are either easy to kill or not used very often. As someone mentioned plaguing takes a lot of energy, the summoner can easily consume 2 lings to get enough for it (which shouldn't weaken the summoner since you shouldn't do that until you get a decent footing).

Post has been edited 2 time(s), last time on Oct 13 2008, 4:41 pm by Alpr.



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Oct 13 2008, 5:40 pm ClansAreForGays Post #469



Quote from Alpr
You may say 'well, pay attention' but you know damn well someone always has their guard down at some point ;)
PAY ATTENTION! srsly, them taking advantage of you letting your guard down is basic gameplay.




Oct 13 2008, 6:32 pm Alpr Post #470



well that happened because the ling was going to heal last time i checked. Next thing i know I'm dead o.O



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Oct 13 2008, 6:44 pm InsolubleFluff Post #471



Pay more attention.



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Oct 13 2008, 7:42 pm Moose Post #472

meme

Maybe we should code an auto-teleporter for Assassin when he's about to die so that he can't be killed at all unless he has no mana.
[/sarcasm]

Quote from Alpr
i'm sure 8 lurkers spammed 2-4 times will rape the temple to hell and back.
Killing the Temple (8500 HP, 75 armor) with 2 Lurker spells (we're assuming these are "perfect" casts where all 8 Lurkers actually hit the temple) requires 133 upgrades.
Killing the Temple with 4 Lurker spells requires 61 upgrades.

Post has been edited 5 time(s), last time on Oct 13 2008, 7:52 pm by Mini Moose 2707.



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Oct 13 2008, 7:57 pm Alpr Post #473



I'm not saying to make assassin unable to kill, just saying the description is 'practically invisible at night' when in fact, theres many ways to get detected ;p



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Oct 13 2008, 9:32 pm InsolubleFluff Post #474



that's why he's practically invisible :S



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Oct 14 2008, 12:15 am Vi3t-X Post #475



He has a legitimate reason though, and we should at least take some balance issues into account.



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Oct 14 2008, 12:59 am ClansAreForGays Post #476



Do you want to be excommunicated viet?




Oct 14 2008, 1:30 am InsolubleFluff Post #477



I killed volt as Assassin, but Volt is OP and Assassin is UP how that work :O!?
Archer casted L1 which is OP against my UP Assassin and I didn't die, oh shit, but he did, lulz do i hear cripple!?
Oh shit I was Assassin and I got double teamed, by two obviously stronger units since Assassin is so UP and I didn't die, oh shi- teleport, it healz...

lulz basically, get better at assassin and yeah :D! Besides you're pro right, you killed me right? You so pro lulz.



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Oct 14 2008, 1:31 am UnholyUrine Post #478



Bug Report to Moose :)

-When Purple player build a Forge, it was given to white (it was next to the base too) (I think i've seen this problem before)
-Force2 unable to capture top right base after cannons were dead :S... it was first white's, We were able to re-capture it.. then it got re-captured.. then we couldn't re-capture it back.. :S

Archer may be looking forward to a stat increase.. probably more Damage...

I played Moose's ver.. ty for all the fixes.. mnx complained bout the terrain but he was j/k ;) don't wry bout it.

DARK MAGE 4eva! ! !

I think volt's L1.. should not decrease mana at all... It should be changed... It should also have lower HP to balance it a bit



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Oct 14 2008, 1:45 am InsolubleFluff Post #479



A) This is your map, you shouldn't be reporting bugs to somebody else.
B) Archer is fine!?
C) Volt's L1 is fine needs to be a little more acurate maybe, but probably not :S!
D) Volt does not need less hp :S!



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Oct 14 2008, 1:54 am ClansAreForGays Post #480



Archer just needs gaurdain lv4's. It doesn't make sense that an archer has to be right next to his target to hit him.




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