Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: < 1 « 9 10 11 12 13140 >
 

Sep 7 2008, 9:39 pm Moose Post #201

meme

Quote from UnholyUrine
Don't rule out the fact that Assault's first spell doesn't affect himself anymore.. Also that his Third spell, the bomber, if used correctly, can be VERY good... If the other team don't have any ranged heroes, they're pretty screwed.
It's the "if you don't have the counter for this hero, you're screwed" that I don't like.

Quote from UnholyUrine
And, I promise you, VOlt will be just another hero in which you can strategize against Once i'm finished balancing it..
Well... it already is. I've beaten Volt with Special Ops, Warrior, and Mutant.
Note, I'm not saying it isn't overpowered. It is. I just dislike the false hopelessness that comes with countering a Volt.

Quote from UnholyUrine
YEs, I gave TWO people v1.4.. which is a Beta version of "v2.0" i guess. I gave it to my clannies, and ClansAreForGays.
Your clan is one person?

Quote from UnholyUrine
If a pubbie one was even better balanced.. I'd use it :bleh: .. GIVE ME THAT MAP SHOCKO/MOOSIE!! *DROOLS*
Shocko was kidding. It blew. Lurkers did 135 + 0 and other such nonsense.



None.

Sep 7 2008, 9:44 pm InsolubleFluff Post #202



Mutant had +4 ups, lings had like +1 Lurkers as moosie said 135+0 and I think rine had +4??



None.

Sep 7 2008, 9:46 pm Moose Post #203

meme

Yeah, that stuff too. They took a big dump on balance. I think they upped Mech's tanks though, that was about the only good thing. :P



None.

Sep 7 2008, 10:22 pm ClansAreForGays Post #204



Is it premature to start discussing the v1.14 beta issues?

I thought I wouldn't be able to stomach lings being reduced to +1 ups, but the 2 per summon some how really balances it out, and doesn't make it harder to be defiler, just different.

It is still very undesirable to capture spawns. I want to play a game where players are actually fighting for control of them. "OMG GET OFF THE BECON RETARD!" but can we really blame them? It really seems like common sense that you would want to capture things.




Sep 8 2008, 3:01 am InsolubleFluff Post #205



At the current positioning of the Cannons, it would make it strategically unviable to want to capture an already captured base...



None.

Sep 8 2008, 3:13 am ClansAreForGays Post #206



are you saying that it would be a bad idea to capture a base, becuz of the current cannon placement(assume that there was a change making them desirable)?


I do not concur.




Sep 8 2008, 4:19 am Oyen Post #207



I've played version 1.3 for the first time and I have to say its pretty awesome! Good job. However, I too would like to see capturing bases be more common. I don't see very many people using probe to build spawns, or buying spawn-affecting stuff with Level ups.



None.

Sep 8 2008, 4:34 am Moose Post #208

meme

Quote from ClansAreForGays
are you saying that it would be a bad idea to capture a base, becuz of the current cannon placement(assume that there was a change making them desirable)?


I do not concur.
Well, sometimes (not often) being able to actually keep assimilators on geysers plus the benefits of teleportation counterbalance the XP feed.



None.

Sep 8 2008, 11:47 am Vi3t-X Post #209



And when these assimilators are out of no where, the pylons are easily destroyed, how does this counter balance?



None.

Sep 8 2008, 2:13 pm InsolubleFluff Post #210



If the beacon was placed slightly out of range of both the cannons for say the middle, then capturing it wouldn't be a problem, however when capturing a base you dont really want to destroy most of it, since it would defeat the purpose of having it...



None.

Sep 8 2008, 3:05 pm ClansAreForGays Post #211



You don't have to destroy any cannons to capture a base.




Sep 8 2008, 3:18 pm Moose Post #212

meme

Beacons out of cannon range combined with the disabling of teleporters while the enemy team is in there pretty much makes the base's owners shit out of luck if they want to prevent the other team's capture.



None.

Sep 8 2008, 4:07 pm ClansAreForGays Post #213



oooooooo ur talking about the 2 sides. I always picture the middle for some reason. Yes, I think cannons should be in range of the capture beacon.




Sep 8 2008, 9:40 pm dumbducky Post #214



What's so new in v1.4 that it'll get the bump to v2 when it's done? I've read the last two pages and didn't see any details about it.



tits

Sep 8 2008, 10:00 pm Moose Post #215

meme

Pubbies have applied changes to the maps and taken other version numbers.



None.

Sep 9 2008, 1:50 am Vi3t-X Post #216



"Offical" labels work well, as well as encrypting the map with a little something secret, maybe a cloaked dt in the corner. Maybe...



None.

Sep 9 2008, 4:26 am ClansAreForGays Post #217



Quote from Mini Moose 2707
Pubbies have applied changes to the maps and taken other version numbers.
PRO TIP: If the version says v1.3 but the mission briefings still say v1.2, it's safe to assume it's a fake.




Sep 12 2008, 3:41 pm Moose Post #218

meme

At this point, I don't remember if I even mentioned this bug.
The Dark Mage's L3 curse sometimes malfunctions and causes the player affected to spawn a shit ton of Queens. It tends to happen when the player loses their last life while affected by it. Either way, all curse effects should be reset upon death. (regardless of number of lives)



None.

Sep 12 2008, 5:36 pm ClansAreForGays Post #219



I think TS has been abandoned.




Sep 13 2008, 12:34 am MasterJohnny Post #220



Quote from ClansAreForGays
I think TS has been abandoned.
I think we have college or as Urine would like to say "University"



I am a Mathematician Computer Scientist Logic user

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