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Jun 26 2008, 11:42 pm
By: Kaias  

Jun 26 2008, 11:42 pm Kaias Post #1



I'd hate to be obnoxious but I can't get this to work at all. I decided I would try out modding, to see how I like it. Pretty much I'm a complete noob here. So I downloaded the modding tools package, installed etc. Got the visual basic thing, setup. Then I read the tutorial and follow along.

I can't get it to change anything at all.

I used DatEdit to change the values of all three workers to some thing random but recognizable, saved as units.dat
Open up WinMPQ save as something random, and add the units.dat... aar\ enter like it said. Close.
Open MPQDraft Load MPQPatch/ next / Browse and Select my "test.mpq" / next and finish
Starcraft starts up all right but the values aren't changed for the workers.

Obviously I'm not doing something right here, and I'm sure its retarded simple. I tried fresh 3 different times, still nothing changed. I'd appreciate some help.

Thanks



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Jun 26 2008, 11:44 pm O)FaRTy1billion[MM] Post #2

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'arr', not 'aar'.



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Jun 26 2008, 11:49 pm Kaias Post #3



Wow, thanks, I can't believe I overlooked that every time, I was specifically focusing on that part too, as I deemed it the most likely culprit.

Post has been edited 1 time(s), last time on Jun 27 2008, 12:12 am by Kaias.



None.

Jun 27 2008, 12:10 am Kaias Post #4



Hmm So If I edit a dat file with DatEdit, I have to reload the dat file in WinMPQ everytime.

And if so, does just loading the mpq with WinMPQ automatically update it?



None.

Jun 27 2008, 12:18 am Polaris Post #5



Actually, an easier thing, Datedit can export dat files right into an EXE. Just go to export, pick the files you want, and check the box saying something like "Self Executing MPQ."



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Jun 27 2008, 12:29 am Kaias Post #6



Hmm, everytime I try to go to any tab in DatEdit, besides units, the program crashes.



None.

Jun 27 2008, 12:58 am HailFire Post #7



Quote from Kaias
Hmm, everytime I try to go to any tab in DatEdit, besides units, the program crashes.

Experienced that problem myself, re-download DatEdit.



None.

Jun 28 2008, 1:26 am l)ark_ssj9kevin Post #8

Just here for the activity... well not really

I had that trouble once. Did you try loading the SC MPQ first?



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Jun 28 2008, 4:48 am DT_Battlekruser Post #9



I would suggest working through the Beginner Tutorial to familiarize yourself with the basics of modding. I think most of the newer programs work in largely the same manner as the older ones. We really do need a more up-to-date version of my tutorial though :disgust:



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
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[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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