Staredit Network > Forums > Portal News > Topic: PyMS
PyMS
Jun 23 2008, 11:11 pm
By: poiuy_qwert  

Jun 23 2008, 11:11 pm poiuy_qwert Post #1

PyMS and ProTRG developer

PyMS is a StarCraft modding suite writting using Python 1.5, meaning it will work for Mac users and Windows users alike (actually it will run on most OS's if it matters). PyMS contains 8 programs to edit various StarCraft files:
  • AI Scripts
  • GRP Files
  • All DAT Files
  • Palette Files
  • TBL Files
  • GOT Files
  • LO? Files
  • TRG Files
Currently the programs are all considered Beta, but should be stable. Each program includes a comprehensive command line interface, and only PyTRG doesn't have a GUI. More editors are planned like a Special Palette editor, IScript editor, Tileset editor, and font editor, but the current programs are a higher priority at the moment. Currently the documentation is lacking, currently only having help on the command line interface and installation, but it has good information on some of the programs. Most programs are straight forward and designed after other modding programs, so they should be easy to figure out and get used to.

(more screenshots in local thread linked bellow)


Local Thread (More screenshots)
PyMS Forums (Graciously hosted by bajadulce on BroodWarAI.com)

Direct Download: PyMS v0.1c




Jun 24 2008, 4:40 am Corbo Post #2

ALL PRAISE YOUR SUPREME LORD CORBO

Congratulations on this release! I hope you're happy :D



fuck you all

Jun 24 2008, 4:52 am poiuy_qwert Post #3

PyMS and ProTRG developer

Thanks, yes I am :)




Jun 24 2008, 6:14 am Axii Post #4



Wow, Once this gets in later version, Possibly a stylish UI, This could replace alota tools :).



None.

Jun 24 2008, 11:14 am Vi3t-X Post #5



But it will never replace FireGraft!!!



None.

Jun 24 2008, 11:17 am marxel Post #6



An all-in-one (almost) modding suite should get me motivation to go back at learning modding >:D



None.

Jun 24 2008, 4:26 pm ejac1337 Post #7



I will worship you if you remove the 'y' from the name PyMS.



None.

Jun 24 2008, 4:59 pm Impeached Post #8



Out of curiosity, what exactly does PyMS stand for?



None.

Jun 24 2008, 5:14 pm poiuy_qwert Post #9

PyMS and ProTRG developer

Py is for Python obviously, and MS is Modding Suite. Its pronounced Pims.

Post has been edited 1 time(s), last time on Jun 24 2008, 5:25 pm by poiuy_qwert.




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[08:35 pm]
Ultraviolet -- :wob:
[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
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