Staredit Network > Forums > Modding Assistance > Topic: Little iscript crash
Little iscript crash
Jun 19 2008, 3:14 am
By: Lord Jafud  

Jun 19 2008, 3:14 am Lord Jafud Post #1



I have a problem with an unit. When it and casts a spell (spell2) while moving, the game crashes.

The script:
Code
# 004 ScourgeExplosion (zerg\zavExplo.grp)
.headerstart
IsId               3
Type               12
Init               ScourgeExplosionInit
Death               ScourgeExplosionDeath
GndAttkInit         ScourgeExplosionGndAttkInit
AirAttkInit         ScourgeExplosionGndAttkInit
Unused1             [NONE]
GndAttkRpt         ScourgeExplosionGndAttkInit
AirAttkRpt         ScourgeExplosionGndAttkInit
CastSpell           ScourgeExplosionCastSpell
GndAttkToIdle       ScourgeExplosionGndAttkToIdle
AirAttkToIdle       ScourgeExplosionGndAttkToIdle
Unused2             ScourgeExplosionCastSpell2
Walking             ScourgeExplosionWalking
WalkingToIdle       ScourgeExplosionWalkingToIdle
SpecialState1       [NONE]
.headerend
# ----------------------------------------------------------------------------- #

ScourgeExplosionInit:
    imgul               922 0 42
    playfram           0x00     # frame set 0
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionGndAttkToIdle:
    wait               125
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionDeath:
    playsnd             177     # Terran\BATTLE\tbaDth00.wav
    imgol               333 0 0     # TerranBuildingExplosionmedium (thingy\tBangL.grp)
    wait               3
    end                

ScourgeExplosionGndAttkInit:
    playfram     0x00
    wait               1
    attackwith         1
    playsnd         1060
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    playsnd         1060
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    playfram     0x00
    wait         1
    gotorepeatattk    
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionCastSpell:
    playfram     0x00
    wait               1
    attackwith     2
    sigorder     2
    playsnd         1060
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    playsnd         1060
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    playfram     0x00
    wait         1
    playfram     0x00
    wait               1
    attackwith     2
    sigorder     2
    playsnd         1060
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    playsnd         1060
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    playfram     0x00
    wait         1
    gotorepeatattk    
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionCastSpell2:
    nobrkcodestart    
    wait               1
    playsnd             1059     # Protoss\Corsair\PCorWeb1.wav
    playsnd             548     # Protoss\ARBITER\PAbCag00.WAV
    useweapon     123
    wait         2
    castspell          
    nobrkcodeend      
    gotorepeatattk    
    sigorder           2
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionWalking:
    imgol               220 0 0     # BattlecruiserGlow (thingy\tbaGlow.grp)
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionWalkingToIdle:
    setvertpos         1
    waitrand           8 10
    setvertpos         2
    waitrand           8 10
    setvertpos         1
    waitrand           8 10
    setvertpos         0
    waitrand           8 10
    goto               ScourgeExplosionWalkingToIdle


Any suggestions??



None.

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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