Staredit Network > Forums > Modding Assistance > Topic: Little iscript crash
Little iscript crash
Jun 19 2008, 3:14 am
By: Lord Jafud  

Jun 19 2008, 3:14 am Lord Jafud Post #1



I have a problem with an unit. When it and casts a spell (spell2) while moving, the game crashes.

The script:
Code
# 004 ScourgeExplosion (zerg\zavExplo.grp)
.headerstart
IsId               3
Type               12
Init               ScourgeExplosionInit
Death               ScourgeExplosionDeath
GndAttkInit         ScourgeExplosionGndAttkInit
AirAttkInit         ScourgeExplosionGndAttkInit
Unused1             [NONE]
GndAttkRpt         ScourgeExplosionGndAttkInit
AirAttkRpt         ScourgeExplosionGndAttkInit
CastSpell           ScourgeExplosionCastSpell
GndAttkToIdle       ScourgeExplosionGndAttkToIdle
AirAttkToIdle       ScourgeExplosionGndAttkToIdle
Unused2             ScourgeExplosionCastSpell2
Walking             ScourgeExplosionWalking
WalkingToIdle       ScourgeExplosionWalkingToIdle
SpecialState1       [NONE]
.headerend
# ----------------------------------------------------------------------------- #

ScourgeExplosionInit:
    imgul               922 0 42
    playfram           0x00     # frame set 0
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionGndAttkToIdle:
    wait               125
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionDeath:
    playsnd             177     # Terran\BATTLE\tbaDth00.wav
    imgol               333 0 0     # TerranBuildingExplosionmedium (thingy\tBangL.grp)
    wait               3
    end                

ScourgeExplosionGndAttkInit:
    playfram     0x00
    wait               1
    attackwith         1
    playsnd         1060
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    playsnd         1060
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    wait               1
    attackwith         1
    playfram     0x00
    wait         1
    gotorepeatattk    
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionCastSpell:
    playfram     0x00
    wait               1
    attackwith     2
    sigorder     2
    playsnd         1060
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    playsnd         1060
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    playfram     0x00
    wait         1
    playfram     0x00
    wait               1
    attackwith     2
    sigorder     2
    playsnd         1060
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    playsnd         1060
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    wait               1
    attackwith     2
    sigorder     2
    playfram     0x00
    wait         1
    gotorepeatattk    
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionCastSpell2:
    nobrkcodestart    
    wait               1
    playsnd             1059     # Protoss\Corsair\PCorWeb1.wav
    playsnd             548     # Protoss\ARBITER\PAbCag00.WAV
    useweapon     123
    wait         2
    castspell          
    nobrkcodeend      
    gotorepeatattk    
    sigorder           2
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionWalking:
    imgol               220 0 0     # BattlecruiserGlow (thingy\tbaGlow.grp)
    goto               ScourgeExplosionGndAttkToIdle

ScourgeExplosionWalkingToIdle:
    setvertpos         1
    waitrand           8 10
    setvertpos         2
    waitrand           8 10
    setvertpos         1
    waitrand           8 10
    setvertpos         0
    waitrand           8 10
    goto               ScourgeExplosionWalkingToIdle


Any suggestions??



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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