PvT map
Sep 8 2007, 11:04 pm
By: hayatli7  

Sep 8 2007, 11:04 pm hayatli7 Post #1



Hey everyone, I am very new here so bear with me.
One of my favourite missions in the Starcraft game was the first Terran Brood War campaign mission, the thing I liked about it was the little outpost that I had to raid and to take over. Anyway, ever since then I always imagined a bigger version of this gameplay and with a little more difference, so I made a map.

In this map you play as the protoss.
There are a few Terran outposts to destroy.
Its not THAT hard! :D
I am also working on a Zerg campaign called "The Unseen One" which will have some uniqueness to it. But it maybe short....
anyway here is the link....and let me know what you think!

Attachments:
Ice_Protoss.scx
Hits: 3 Size: 623.85kb



None.

Sep 9 2007, 12:24 am Crystal Fire Dragon Post #2



Well, downloading something called 'Ice_Protoss.scx" didn't appeal to me, but I gave you the benefit of the doubt.
I saw the map title as "Untitled Scenario" and the description "Destroy all enemy buildings..."
The forces are entitled Force 2 and Force 3...
When you start up the game, you have 4 probes, no starting money, a handful of Zealots and Dragoons, along with a Gateway, Pylon, and Nexus. The mineral and gas placement, to be blunt, freaking sucks. I gave up after some preliminary scouting. I checked the map in SCMDraft. There are very few locations or triggers. There are some patrol triggers, but the units are inside the location they're patrolling to, so it doesn't do much.

I don't mean to be condescending, but there isn't anything positive in this map worth noting. I realize this is just something you threw together in spare time, but I'd rather play a melee.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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