Staredit Network > Forums > SC1 Map Showcase > Topic: Mini-Game Party DEMOv3
Mini-Game Party DEMOv3
Jun 2 2008, 11:06 pm
By: MillenniumArmy
Pages: 1 2 3 >
 

Jun 2 2008, 11:06 pm MillenniumArmy Post #1



http://www.staredit.net/files/455/

Some file statistics:
Number of mini-games: 64
Number of mini-games intended: 100 or more
Number of triggers: 2586 (no trig duplicators or anything)
Number of strings used prior to compression: 773
String space usage prior to compression: 34480 bytes (52.6%)
Locations on map: 251
Unused locations: A handful, particularly for my next set of mini-games
Bugs, suggestions: unknown

Again this map is still incomplete. Please if you find any bugs or have suggestions, report it either here or in my production thread. Thanks



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Jun 2 2008, 11:14 pm Symmetry Post #2

Dungeon Master

Who wants to play? ;o

Edit: Played, fun, didn't notice any bugs.

Post has been edited 1 time(s), last time on Jun 3 2008, 12:01 am by Killer_Kow.



:voy: :jaff: :voy: :jaff:

Jun 3 2008, 12:32 am Phobos Post #3

Are you sure about that?

Killer_Kow didn't want to play with me cuz I can't log in to US East. :( SFR, anyone?



this is signature

Jun 3 2008, 12:33 am Falkoner Post #4



See ya there :P



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Jun 3 2008, 3:23 am Heegu Post #5



Yeash! I'll give this a shot today when i can.



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Jun 3 2008, 4:23 am bobwasgod Post #6



Nice work millennium :D

Can't wait to play it~



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Jun 3 2008, 12:29 pm Heegu Post #7



Just played it. Most of the new minigames were awesome, but the bound one is just horrible.

Bug: In the "pick a switch and hope that the ultra won't rape you" minigame it was player 4s turn (purple). His civilian was first in the line but it didn't teleport to the selection area. Dead end.

Edit2#: You beat me to it :P

Post has been edited 2 time(s), last time on Jun 3 2008, 2:54 pm by Heegu.



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Jun 3 2008, 2:47 pm MillenniumArmy Post #8



DOWNLOAD NEW VERSION NOW
(same link from 1st point)

Previously, it has some major bugs and issues. I've fixed them for the most part.

If you have downloaded and played DEMOv3 and gave it to someone else, please give them this version.



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Jun 3 2008, 6:22 pm MillenniumArmy Post #9



wait heegu, u got a replay of that game?



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Jun 3 2008, 8:13 pm payne Post #10

:payne:

Okay, thanks man! :D



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Jun 3 2008, 11:38 pm fritfrat Post #11



I didn't know which thread to post it in, but I found a bug. During the battlecruiser/corsair game that's just like the drone/IT game from mario party, when I flew my BC to the outside dirt, it was stuck/frozen and I stopped spawning guys, only to have someone come over and kill my undefended self :P I got it unstuck right before I died, if that helps in figuring out what caused it.
A couple other things...
1) the nydus canals game lasted way too long, just because you're guessing nonstop and defense is #1 priority over offense. Make the arena smaller as there are less guys or something.
2) too many games based on not being able to see the opponent.. that kind of is just asking for people to use maphack, y'know?
3) it was really amusing when my own game came up and I beat them 5-0-0-0 after a generally even game so far :) Overall, great work on the map.



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Jun 4 2008, 12:46 am Symmetry Post #12

Dungeon Master

Quote from name:fritfrat(U)
1) the nydus canals game lasted way too long, just because you're guessing nonstop and defense is #1 priority over offense. Make the arena smaller as there are less guys or something.

When I played it, it went quite quickly. It was actually one of the ones I enjoyed more.



:voy: :jaff: :voy: :jaff:

Jun 4 2008, 11:54 am Heegu Post #13



Quote from MillenniumArmy
wait heegu, u got a replay of that game?

Nope, sorry. But i promise to do that if it ever happens again.



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Jun 4 2008, 5:56 pm General_Raynor Post #14



We just had a bug in the "Bring the crystal home" game, where everyone gets an scv and has to bring the crystal back.
Bug: The crystal simply didnt spawn :D
We played the newer b version.

Attachments:
minigameBug.rep
Hits: 2 Size: 381.03kb



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Jun 4 2008, 6:24 pm MillenniumArmy Post #15



Oh damn


It's because you guys played that one game #25 Encircled. When that game ended, I forgot to remove the crystals (you guys probably noticed this when in the proceeding games in that arena the crystals were still there) thus screwing up my spawn trigger for that crystal game.

K i'll fix that. If i see enough detrimental bugs in that game, i'll have to release a new ver then.



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Jun 4 2008, 7:50 pm Zergblender Post #16



So I hope it's not the rickroll version you posted last time :ermm:



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Jun 4 2008, 8:42 pm payne Post #17

:payne:

Btw, that famous SCV mini-game is now the one I like the most! :P



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Jun 5 2008, 12:20 am fritfrat Post #18



Another bug... the game where you have to dodge the reavers with unloading guys from your dropship to move left/right. I was able to get ontop of a guy, making him shake by attempting to move him every trigger cycle, and when he moved away he moved into a different intended direction and hit a reaver. This could even be a P1 advantage. Cool for me, but an exploit that's easily fixable.

This will never be implemented, but you can always serve us DDR players well and made the order < v ^ > :P



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Jun 6 2008, 11:06 pm payne Post #19

:payne:

Found a glitch:
It was near full house game (missing only 1 player).
The second game we played (which is the one that glitched) was the Math Game.
It was blue's turn after 1 completed round (no one has died).
Blue left because he was gonna die even if he'd have chosen a 1.
Then, it spawned me (red) into the box and I died.
After, the game continued normally, until orange is the last one, but he didn't win, he had to suicide because of an unknown reason.
Anyway, once he suicided, it's me (red) that won! :O



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Jun 6 2008, 11:32 pm fritfrat Post #20



Found another bug, besides reaffirming the dropship one being a pain still. In the one where you have to get to 25 squares with your ultralisk with crystals forming as borders, one guy knew an exploit and forced another player to get stuck in one of the small areas where the crystals spawn... he moved around as if he was stuck in a corner ontop of something, and he could not get out even though there was nothing on both sides of him. I ran into it him, causing me to also get stuck ontop of him unable to move. This can probably be fixed by changing the terrain to something the same height.



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[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
Please log in to shout.


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