Staredit Network > Forums > SC1 Map Production > Topic: 007 james bond: nightfire
007 james bond: nightfire
May 26 2008, 11:08 pm
By: Cadia-  

May 26 2008, 11:08 pm Cadia- Post #1



its kinda like fort wars with the rightatonians and the lefties but a lot of different things so if one of you made it u dont have to worry

ok red= thinking about/good idea
Yellow= half done/started
Blue= done
"*" beside = update
ok the forces

pheonix team
= 3 human players - terran
1 coputer player - terran

mi6 team
= 3 human players - terran
1 computer player -terran

um the terain well i have the two bases the pheonix and mi6 then the two out posts in front of mi6 base the way to the pheonix the cave thingy and the helipad for the pheonix team and the tileset is snow

i have many units but not done
heres a list l8tr i will provide stats too

terran units
normal units


marine=snow guard
ghost= black ops
firebat= mi6 soldier
vulture= snowmobile w/ gunner
seige tank= pheonix tank
goliath= pheonix commando
-----------------------------------
terran air units
Wraith= Pheonix Helicopter
Dropship= Dropship
Valkyery= Jet Fighter
Science Vessel= Srerch vessel
Battle Crusier= Pheonix Bomber


--------------------------------------
heros

Jim Raynor= Bond
Alex Stukov= Rook
Samir Duran= Drake
Alen Schezar= Pheonix Soldier
Sarah Kerrikan= Kiko
Edmund duke= Mi6 Tank
Gui Montag= Yakusa
Terran Civilian= Civilian
Norad II= Mi6 Bomber
p.s. civilian is used to purchase units
-----------------------------------------
Protoss units
normal units

zealot= mi6 Special Forces Trooper
Dragoon= Mi6 Agent
Dark Templar= Ninja

--------------------------------------------
Air units

Scout= Mi6 Fighter
--------------------------------------------
Protoss Heros






















other-

[color=#CE091D]i might put zerg idont know tho how they would fit in so probably not


i might make specials for each team like for pheonix it would be the night fir laser and mi6 major renforcments

i might make the computer forces thats spqwn weaker guys and dont get heros human

i might recurit ppl to help me so if u want to help think about it

any questions regarding my map or any suggetions even emal me at marine170@hotmail.com

Post has been edited 3 time(s), last time on May 26 2008, 11:50 pm by terranmarine.



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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