Staredit Network > Forums > SC1 Map Showcase > Topic: Oo JamaL Defense
Oo JamaL Defense
Sep 8 2007, 12:28 am
By: JamaL  

Sep 8 2007, 12:28 am JamaL Post #1



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[- Oo JamaL Defense -]
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[ - A Clan Oo Production - ]

Produced by Oo.JamaL.oO, this is a map featuring the dark swarm firing system. Everyone has 5 choices of what their swarm will produce, whether it be lurkers for 7 minerals per swarm, or mines for 2, or auto kill for 5. There will be a steady income of 1 mineral every 10-15 seconds, and every 2 monsters you kill gives you 1 mineral.


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[- Storyline / Introduction -]
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A long time ago, in a galaxy far, far away...

The war rages between the zerg and the Jargilne Tribe, and it appears that the Jargilnes are winning. However, there are 4 brave wizards that hope to stop the Jargilne's forces from breaching their defenses and destroying them.. The question is, can they do it?


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[- Specifications -]
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[\------------------------|
- Players
[\------------------------|

4 Players

[\------------------------|
- Map Tileset
[\------------------------|

Twilight ( Aren't almost all of my maps? =P )

[\------------------------|
- Map Size
[\------------------------|

• 128x128


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[- Features -]
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[\------------------------|
- Player Interface
[\------------------------|

Use the defiler dark swarm firing system to cast different spells.

[\------------------------------------------------------------------------------|
- What's new in your map that others have not done before?
[\------------------------------------------------------------------------------|


Who knows? The terrain is unique, and the interface is different..


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[- Spells -]
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[\------------------------|
Lurker [7]
[\------------------------|
Mine [1]
[\------------------------|
Kill [5]
[\------------------------------|
Set Unit HP To 50% [2]
[\----------------------------------------------------------|
Grid On/Off [0] ( Allows for more precise firing )
[\----------------------------------------------------------|


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[- Screenshots / Demo -]
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No Screenshots - Download at your own expense.

Attachments:
Oo Jamal Defense.scx
Hits: 9 Size: 41.82kb

Post has been edited 1 time(s), last time on Sep 8 2007, 1:06 am by JamaL.



None.

Sep 8 2007, 3:42 am GuN_Solar90 Post #2



It seems a little off-balanced. I personally think the dark swarm firing system is a destroyer of maps. I gotta be honest, I think this is going to blow over without renovation. Try avoiding the cliche of all the other RPG games out there and you're set.



None.

Sep 8 2007, 4:17 am Twitch Post #3



I love this map jamal ever sense you fixed that air level :).



None.

Sep 8 2007, 12:00 pm JamaL Post #4



Thanks, Twitch.

Solar90, are you saying that this map is a RPG? Anyway, this was my first map experimenting with the dark swarm system, and if I do say so myself, it is easy if you have a full house, but it's fun as well. Thus, it doesn't need renovated as without the dark swarm it wouldn't be anything special whatsoever.



None.

Sep 12 2007, 4:06 pm DaDa Post #5



I would see how he thinks this is an rpg because of the storyline you gave it.... Most defenses dont have storylines or at least one like that....



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Sep 14 2007, 1:31 am JamaL Post #6



..except, the fact that the name is "Oo JamaL Defense" is a dead giveaway, no?



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Sep 14 2007, 1:40 am InsolubleFluff Post #7



Didn't you only just make a defense using swarm...
There are plenty of other things you could do >.>
Dark Swarm
Disruption Field
Recall
FAGS (frags)
Mind Control
no need to keep using Dark Swarm.

Use a new tileset, get a new map name, make a better story...

2/10 for trying.



None.

Sep 14 2007, 9:58 pm XGuy Post #8



Yeah Jamal your a really cool guy, but I'll be honest with you; your maps still arn't good. Go more for originality, yeah I know thats impossible nowadays but try your best :P.

Quote
A long time ago, in a galaxy far, far away...

The war rages between the zerg and the Jargilne Tribe, and it appears that the Jargilnes are winning. However, there are 4 brave wizards that hope to stop the Jargilne's forces from breaching their defenses and destroying them.. The question is, can they do it?

Lol.



None.

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[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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