Staredit Network > Forums > Modding Assistance > Topic: about SFGrpConv
about SFGrpConv
May 21 2008, 8:15 am
By: Xeno814  

May 21 2008, 8:15 am Xeno814 Post #1



okay. i tried this than RetroGRP(because SFGrpConv has less complicated things for a noob like me :><: )

I've open the corsair.grp but what's next? what about the pallete file? is it in the same .mpq files in starcraft directory?

stubbornly, i choose the same corsair.grp and viola! it generate pics of corsair in full black color(w/ blue dots)

i want to know what's this SFGrpConv can do to improve my mod



None.

May 21 2008, 10:59 am Symmetry Post #2

(Killer_Kow)

For units, you have to use the unit palette. I think it comes with SFGRPConv, but I'm not 100% on that. If you can't find it, I'll send it to you later.



:voy: :jaff: :voy: :jaff:

May 21 2008, 8:13 pm Phobos Post #3

Are you sure about that?

This is a little trick, but listen (or read, whatever).
RetroGRP includes the different palletes in its folder (or zip), so you can borrow them for a while...




this is signature

May 21 2008, 10:15 pm poiuy_qwert Post #4

PyMS and ProTRG developer

Or better yet, get this.




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