Staredit Network > Forums > SC1 Map Production > Topic: Help with Guitar Hero map plz.
Help with Guitar Hero map plz.
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May 14 2008, 11:46 am
By: midget_man_66  

May 14 2008, 11:46 am midget_man_66 Post #1



I was reading up the UMS theory forums and i came across a GH map, they talked about using EUD's to detect when a building is selected, this sounds like a pretty bad ass method... but i do not know how to use them. a link, or a short tutorial, a download suggestion.... anything would be awesome if it wil help me with eud's.

How i intend to do eet:

Condition:
Player X selects 1 command center at location "Green"
Action:
Destroy 1 "Note" at location "Green"
Player 1 add 50 "custom" score (i think thats how its done, w/e)

so while they select the command centers, the notes (most likely vultures or wriaths) will be destroyed if they are within the location of the note, then they will be killed, and it add 50 points to custom score (location will be around the CC of that particular note)



None.

May 14 2008, 1:44 pm A_of-s_t Post #2

aka idmontie

Selecting a unit like that would kind of defeat the purpose of "guitar" hero. I'd rather have to hot key and create a probe like your original idea. And, if you use EUD's, then your map will not be playable when patches are created.



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May 15 2008, 4:48 pm DevliN Post #3

Woah

Please provide screenshots in this thread if you want it to remain open.

As for the map, A_of-s_t makes a good point. You can't hit notes that quickly if you have to click them. I wonder if there's a way to make it so that you can hotkey the buildings and just by selecting 1, 2, 3, 4, or 5 the notes get hit. I know nothing of EUDs, though, being the Mac-user that I am, so I can't help ya there.



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May 17 2008, 4:44 pm Cheeseman119 Post #4



what happend to the old tutorial database? i have the link but its gone now

http://web.archive.org/web/20050302215317/staredit.net/index.php?act=tutorials&do=sort&type=cat&cat=triggers



None.

May 17 2008, 7:16 pm DevliN Post #5

Woah

Closed, due to lack of a screenshot.

If you want this reopened, add some. :P



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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[06:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[03:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[03:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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