Staredit Network > Forums > SC1 Map Production > Topic: Solaris Legends RPG
Solaris Legends RPG
Apr 12 2008, 4:41 pm
By: Optomistics  

Apr 12 2008, 4:41 pm Optomistics Post #1



Solaris Legends RPG
In association with ¯/\/\arine Productions¯

Storyline
The ruined and lost city of Lukal, embedded deep in the jungles' vines and trees, was once rules by the powerful god Solaris. With enemies and allies, he conquered all of the land and expanded his empire. Now, 2450 years later, his city lie in ruin. His people dead. Solaris lives on, however, and has cast the world into depression and chaos. With every corner of the earth tearing itself apart, 4 heroes embark on their toughest journey to enter Solaris' ruined city, and to break his power over the world.

Tileset: Jungle
Players: 4
CPU: 4
Size: 256x256
Type: RPG (Open in city)
#Towns: 1

Features:
-Extremely large jungle terrain
-Large City
-Temples to enter
-Underground areas to explore
-skills
-hidden items like health increase, mana increase, armor upgrade (x1 or x2), weapon upgrade (x1 or x2), and more
-High HP for heroes
-20 times possible to increase health
-15 times possible to increase mana
-50 upgrades possible
-Bosses
-Terrain expands into other areas (Such as temples and underground areas), Bigger than it looks

I need some help with these ideas!
-Should I interconnect all of the temples and underground tunnel areas together to make it one big area, or keep them seperate?

Progress:
Terrain: 99.99%

Triggers: 0%

Units: 10%

Ideas: 75%

Spells: 0%

Spell ideas: 100%

Overall: 47.5%

More information in progress...



None.

Apr 12 2008, 5:27 pm Paravin. Post #2



Screenshots would be nice.



None.

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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