Staredit Network > Forums > SC1 Terrain > Topic: Aerius Dei Terrain
Aerius Dei Terrain
Sep 4 2007, 10:39 pm
By: JaBoK
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Sep 27 2007, 12:41 pm Falkoner Post #61



Oooh! Ruins/dirt to temple blend! Nice! Fix any blocks that appear around doodads, use different ruins tiles when blending into bridge ends, and make that bridge connecting to ramp at the top darker by using a piece near the end of the bridge, and it will look great!



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Sep 28 2007, 12:10 am JaBoK Post #62





That's what I did to the end of the ramp, I really like it myself, what do you guys think?



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Sep 28 2007, 12:28 am Falkoner Post #63



Oooh! Perty! although it's slightly blocky when it connects to the temple.



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Sep 28 2007, 1:05 am blacklight28 Post #64



Yum



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[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
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