Things that are special: (Thiss Section Will Be Updated)
1) Explosion only kills 1 bounder
Please help me create up new ideas for this. Also if you have any ideas for moderately hard obsticals, feel free to include them as well as a nice discrition of what your talking about.
I want this bound to be as fun as possible and apeal to a broad majority of the bounders that still thrive on bounding. I so far have 5 perfect obsticals, but I intend to have more. If you submit a obstical, and I use it in my map, I will leave you credit (providing that I don't already have it, and it is your idea).
Another thing is, if you have any ideas on how to spice up the bound please let me know, and if used, I shall also include credit.
First I need to know how you can stop music that is playing from creating wait blocks. I noticed in some of the bounds that i've played over the past couple of months, that when the music is playing, centian triggers don't fire, untill the music repeats itself. I have thought of a way aound this, but I don't want to go throught all of the trouble of creating the triggers, editing the .wav file, and making sure it works, if someone already knows that it won't. I plan on using perfectly cut out sections of the .wav file, and making them ~1 second long. Then I would use a death counter to always add 1 to the count. Then I would have other triggers fire playing the given sound, at the given moment of the death count. I think that thiss will work with all map speeds, and I hope it will also be bulletproof.
Post has been edited 2 time(s), last time on May 20 2008, 7:14 pm by Brontobyte.
None.





) map that me and Sonickon made(2004?), the first minigame was a "Wack-O-Mole" type game. You use some Switches to make units(i used lings) randomly spawn in a small area and you and your team tries to kill them(manualy, you will be allied with the comp and your ghosts are in another small area so they cant move?) before they dissapear and a new set of that mob appears(random spots). The more kills that your team gets before the game is over then the more extra lives that everyone gets as a team. The other minigame in that map was a kind of "micro" defense game with a few waves bu it was too hard to be any fun.
