Staredit Network > Forums > SC1 Map Showcase > Topic: - Marine Warz -
- Marine Warz -
Sep 3 2007, 11:48 pm
By: Life2Death  

Sep 3 2007, 11:48 pm Life2Death Post #1



This map IS COMPLETE. Just wanted to post it here


Basics:

You have a Marine AKA MASTER Marine [Probe]. You Build Buildings to advance the Tech Tree and build better buildings. However to Fight and kill you must make certain buildings to produce "Squads of Men". You must kill Enemy Master to Win. Please Post Feedback and suggestions.


I also added a Alternate Build so some squad buildings can produce Alternate Units.

Overall Enjoy.

Attachments:
Marine Warz 2.6.scx
Hits: 7 Size: 45.28kb

Post has been edited 4 time(s), last time on Sep 16 2007, 11:04 pm by Life2Death.



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Sep 4 2007, 1:17 am JordanN Post #2



Before I play mind posting up some screenshots?



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Sep 4 2007, 4:21 am kalmondo Post #3



point previously made on the this forums, images tend to make people worry more about looks then anything else, and besids, how are you going to get any info on the play of the map by a screen

edit, downloading

Post has been edited 1 time(s), last time on Sep 4 2007, 4:22 am by kalmondo.



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Sep 4 2007, 4:34 am Life2Death Post #4



Quote from JordanN
Before I play mind posting up some screenshots?


i cant do it right now but il do it later. But the maps worth the try.



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Sep 4 2007, 1:48 pm LemonFang Post #5



Seems pretty basic but you know, I've been wrong about your games in the past... I'll give this one a whirl too.



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Sep 8 2007, 3:40 am Life2Death Post #6



New Version. :)



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Sep 8 2007, 6:02 pm Zekling Post #7



ooooo lol its interesting to say the least ;) i look forward to upgrades done to this map. Keep up the good work!



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Sep 15 2007, 12:44 am Life2Death Post #8



Updated. :bye1:



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Sep 15 2007, 7:18 am ATG Post #9



Great map.Keep up the good work.

~ATG



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Sep 15 2007, 11:58 pm Life2Death Post #10



Quote from ATG
Great map.Keep up the good work.

~ATG


Thanks ATG, I need ideas on what to add if you want. :)

The map is complete just might add something more, just gimme any suggestions and feedback. Thanks. :bye1:



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Sep 16 2007, 12:37 am UnholyUrine Post #11



=O next time you go on .. Msg me and let's play it.. =D .. I'm too lazy to find ppl to play w/ me .. and i have Lat :(

EDIT: love your signature



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Sep 16 2007, 1:19 am Life2Death Post #12



Quote from UnholyUrine
=O next time you go on .. Msg me and let's play it.. =D .. I'm too lazy to find ppl to play w/ me .. and i have Lat :(

EDIT: love your signature

Thx? Lol?



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Sep 16 2007, 4:53 am DekuNUT Post #13



Seems interesting. I'm downloading right now.



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[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
[02:57 am]
Vrael -- NimoStar
NimoStar shouted: If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
I mean human brains trained the bot too, its not completely infeasible for the bot to actually be strong in certain scenarios
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