Staredit Network > Forums > Modding Assistance > Topic: Firegraft and MPQDraft Not actually changing units
Firegraft and MPQDraft Not actually changing units
Sep 3 2007, 4:10 pm
By: evixian  

Sep 3 2007, 4:10 pm evixian Post #1



Alright, I punched into Firegraft a couple things from the tutorial stickied here, and I made a supply depot that nuked. I copied all requirements and whatnot from other units to make sure that they would work. When I put it into MPQDraft, the units were the original units. Since the supply depot didn't work, I tested a SCV that could build SCVs, but no, that didn't work either.

Any idea what I should do?



None.

Sep 3 2007, 4:16 pm WoAHorde Post #2



If I'm correct, nukes are hard coded to be launched from ghosts and built from nuclear silos.



None.

Sep 3 2007, 5:50 pm Fyrinite Post #3



Do not run a Firegraft mod from MPQDraft. It won't apply. Save it as an exe.



None.

Sep 3 2007, 6:03 pm DT_Battlekruser Post #4



The tutorial's steps for running a MemGraft 1.12b patch as an EXE should give you basic information, but really that tutorial predates Firegraft by a few years. We need a Firegraft tutorial now =/

Hah, when I first wrote that tutorial, it was Starcraft 1.10 and you loaded MemGraft patches through WinMPQ via the QDP and MEM files.


Post has been edited 1 time(s), last time on Sep 3 2007, 6:03 pm by DT_Battlekruser.



None.

Sep 3 2007, 6:36 pm Fyrinite Post #5



wow, thats back when I started modding. makes me feel like I've been around longer than I really have.



None.

Sep 3 2007, 6:50 pm DT_Battlekruser Post #6



Lol, I remember when I was the most advanced modder on SEN.

That was a long time ago :lol: You modders have totally surpassed me ^^




None.

Sep 18 2007, 2:20 am Syphon Post #7



Quote from DT_Battlekruser
Lol, I remember when I was the most advanced modder on SEN.

That was a long time ago :lol: You modders have totally surpassed me ^^

You were a modder? o.0



None.

Sep 18 2007, 7:38 am bajadulce Post #8



Quote from DT_Battlekruser
Lol, I remember when I was the most advanced modder on SEN. That was a long time ago :lol:
Yes, you pretty much ran the mod forum. Tho, I remember when anything mod related was taboo and forbidden at SEN. SEN was very anti-mod in it's beginnings.

Ok sorry bout the spamming, just had to throw that in there. :)

good job w/ the tutorials... they're very needed/useful even if some of them are outdated. I know Ojan always wanted us to do something for SCU's Ai section, but we just never got around to it. Maybe sometime this winter I can find time to put something together. ... Ahh just think of all the tutorials that will be needed for SC2 modding :)



None.

Sep 27 2007, 11:12 pm Fisty Post #9



Quote from bajadulce
Quote from DT_Battlekruser
Lol, I remember when I was the most advanced modder on SEN. That was a long time ago :lol:
Yes, you pretty much ran the mod forum. Tho, I remember when anything mod related was taboo and forbidden at SEN. SEN was very anti-mod in it's beginnings.

Ok sorry bout the spamming, just had to throw that in there. :)

good job w/ the tutorials... they're very needed/useful even if some of them are outdated. I know Ojan always wanted us to do something for SCU's Ai section, but we just never got around to it. Maybe sometime this winter I can find time to put something together. ... Ahh just think of all the tutorials that will be needed for SC2 modding :)
*pulls out whip* shadowflare and evreryone else better get cracking...I have some sick ideas for SC2.



None.

Sep 28 2007, 12:08 am FlyingHat Post #10



Blizzard is releasing a modding program with a new mapping program.
I dont know what it will be like though.



None.

Sep 29 2007, 11:40 pm Fisty Post #11



Hopefully it wont suck as much as wc3 trigger system...when I looked at it all I saw was gibberish about True and False.

Post has been edited 1 time(s), last time on Sep 30 2007, 11:13 am by Deathman101.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
Please log in to shout.


Members Online: Shishani, NimoStar