Staredit Network > Forums > SC1 Terrain > Topic: Installation
Installation
Mar 2 2008, 11:49 pm
By: stickynote
Pages: 1 2 3 >
 

Mar 2 2008, 11:49 pm stickynote Post #1



Can people please post their installation stuff?



None.

Mar 3 2008, 12:52 am lil-Inferno Post #2

Just here for the pie

Wilhelm made this some time ago:


Installation Prison

It's mostly traps, but it blends so nicely.




Mar 3 2008, 1:58 am MNeox Post #3



This terrain is so complicated to work with ><.



None.

Mar 3 2008, 5:09 am stickynote Post #4



Quote from MNeox
This terrain is so complicated to work with ><.
Clearly. There aren't a lot doodads to work with.



None.

Mar 5 2008, 11:51 pm l)ark_ssj9kevin Post #5

Just here for the activity... well not really

Mai turns!

1 and 2: Half-doors. There's a block line, but it somewhat blends..
3: One computer onlys.. didn't work out well..
4: Only thing terrain isa small pit, but its covered by sprite-whoring.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Mar 6 2008, 12:47 am stickynote Post #6



The junkyard is pretty cool.



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Mar 6 2008, 1:12 am Vi3t-X Post #7



Oooh Junkyard would look betterz with Machine Shop though. Whilhem's design is Trap-Whored

Go To: Falkoner's website and download the terrain pack, got everything you need...



None.

Mar 6 2008, 4:02 am Falkoner Post #8



There's only 2 maps I've found for Installation, but yeah, they both have some pretty good blends.



None.

Mar 15 2008, 8:32 pm Paravin. Post #9



Station 6 (I think) had great Installation terrain.



None.

Mar 15 2008, 10:00 pm stickynote Post #10



You mean 5th Station?



None.

Mar 15 2008, 11:58 pm lil-Inferno Post #11

Just here for the pie



Only piece I could find so far.




Mar 16 2008, 12:11 am Zergblender Post #12



Quote from lil-Inferno


Only piece I could find so far.
Damn, those traps are placed by hand ugh . . .
use ultra fine grid, people.



None.

Mar 16 2008, 1:34 am Symmetry Post #13

Dungeon Master

Quote from Zergblender
Quote from lil-Inferno


Only piece I could find so far.
Damn, those traps are placed by hand ugh . . .
use ultra fine grid, people.

Yeah, I wasn't smart back then (that's my piece, thanks for the credit e_e).



:voy: :jaff: :voy: :jaff:

Mar 16 2008, 5:27 pm Vi3t-X Post #14



Whats even better is that he used traps. The unwalkable terrain continues!



None.

Mar 16 2008, 5:52 pm lil-Inferno Post #15

Just here for the pie

Quote from Vi3t-X
Whats even better is that he used traps. The unwalkable terrain continues!
What are you talking about, it's completely walkable.




Mar 16 2008, 11:12 pm payne Post #16

:payne:

LMFAO?



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Mar 16 2008, 11:32 pm Falkoner Post #17



Yeah, why would he make the terrain under the traps unwalkable? That's just stupid.



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Mar 17 2008, 12:07 am Vi3t-X Post #18



Your proving my point with what you just said...

My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does.
Eg. This pixel = unwalkable, now its walkable, WTF?



None.

Mar 17 2008, 2:29 am Zergblender Post #19



Quote from Vi3t-X
Your proving my point with what you just said...

My point being that the terrain, yes, is walkable, but doesn't fuction the way normal terrain does.
Eg. This pixel = unwalkable, now its walkable, WTF?
The traps are walkable when owned by player 9 or some other neutral.
I made sidewalks in badlands using that all the time.



None.

Mar 17 2008, 11:25 am candle12345 Post #20



Just a thought.

Are blends nowadays becoming more art than functionality?
Surely those 200~ floortraps lag and add quite quickly to the unit/sprite cap...
Or am I mistaken?

Can someone clarify this for me, because I think it really is more art than mapping.

Not taht I dissapprove, the best art is in a constrained environment. And this stuff is damned constrained.



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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