Staredit Network > Forums > SC1 Terrain > Topic: Kinda new, I think
Kinda new, I think
Feb 26 2008, 12:13 am
By: blacklight28  

Mar 5 2008, 3:19 pm Nintendo_Confed Post #21



Quote from blacklight28
Try making the path on the left picture go into the cave rather than asending into the hill.



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Mar 6 2008, 11:18 pm blacklight28 Post #22



Huh?



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Mar 6 2008, 11:50 pm stickynote Post #23



I think he means to make the ruins path that goes up the cliff go into the ruins hole. However, I think it's ok. Just try and find something (ruins edge?) to blend to grass.

EDIT: ooo, I just noticed that high jungle piece that goes up to the cliff. Blends pretty smoothly right there.



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Mar 24 2008, 3:50 am blacklight28 Post #24



Some more.

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EDIT: Forgot one.

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Mar 24 2008, 5:21 am SiN Post #25



I've seen the blends before to these, but it's still nice. Except the last one didn't come out right



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Mar 24 2008, 12:46 pm payne Post #26

:payne:

4th one has already been done by Woofy!



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Mar 24 2008, 1:09 pm lil-Inferno Post #27

Just here for the pie

Something Wilhelm made a while back is kind of similar to the blends you're posting:






Mar 24 2008, 11:03 pm blacklight28 Post #28



Quote from SiN
I've seen the blends before to these, but it's still nice. Except the last one didn't come out right

I couldn't exactly blend the high dirt to the cave entrance piece with the bridge tiles. It made it worse. But hey, it's still a new blend right? I could just make the high dirt to dirt instead.



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Mar 26 2008, 7:10 am Paravin. Post #29



As the French would say: ''Veerii guud!''



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Mar 26 2008, 9:45 pm payne Post #30

:payne:

Or: "Très bon!" :P



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