Staredit Network > Forums > SC1 Map Showcase > Topic: [Ongoing Updates] [Resource Sharing] Terran Defense
[Ongoing Updates] [Resource Sharing] Terran Defense
Aug 3 2026, 3:10 am
By: MobMob  

Aug 3 2026, 3:10 am MobMob Post #1



Introduction
Hello everyone. I’ve posted in this forum before, but due to disorganized content management and my previous lack of familiarity with link posts, I’ve decided to repost this to organize the information and provide clarifications and additions based on questions I’ve received via private messages from many users. Since this game is constantly being updated, the information provided here may not always be entirely consistent—thank you for your understanding!

Overview
This is an EUD map where players will train, build, and upgrade various Terran units and structures, or use special abilities and features to fend off continuous attacks from AI opponents.

Players
This game cannot be played in single-player mode(to prevent cheating)and is only available in multiplayer mode; however, you can play alone. It supports up to three players, and due to the high difficulty of certain levels, cooperative play is recommended. Of course, if you’re confident in your understanding of the game and your skills, you can also try to complete it solo.

Difficulty
This game has been played by 800+ players already. Overall, it’s very difficult with a high learning curve; many levels feature “first-time kills”, so if you want to complete the game, you’ll likely need to experiment, explore, and learn through trial and error.

Links
With each version update, the download links will be posted below for easier access and management.

Features
Almost all unit types, buildings, upgrades, resource collection, technologies, abilities, and more have been completely revamped compared to the original *StarCraft: Remastered*. For example, the Vulture no longer has weapons or attack capabilities but focuses on laying large numbers of mines; air units now appear as ground-based turrets; and a vast number of units that were originally untrainable or unbuildable, as well as special upgrades that were previously unobtainable, can now be experienced in the game, and so on. That said, many of the original game’s combat strategies and characteristics have been preserved—for example, Firebats have an advantage over Zerglings, and Tanks have an advantage over Hydralisks, and so on.

Version
This mod does not require the remastered version, so the standard free version is also playable. However, it’s best to update to the latest version (currently 1.23.10); if maps fail to load, it may be because your game version is too outdated.

Levels
The difficulty of the levels in this game jumps significantly, so you’ll need to prepare in advance. I recommend paying close attention to the in-game tips, they’ll be very helpful! There are currently 15 major levels in total; in the first 10, the enemies are ground units, while in the last 5, they are air units. Don’t rely too heavily on your current decisions, that implies strategies that work well in one level may not work at the next and could even backfire.

BOSSES
The first 10 levels each have their own end-of-level boss; the bosses for the subsequent 5 levels will be added in future updates(no one has reached this stage yet). Each boss has its own unique special abilities. Pay close attention to in-game warnings and tips — the boss’s unique abilities will also be displayed on its unit panel.

Resource Gathering
Keep a close eye on the minimap—there are many special ways to gather resources, and most of them require an SCV. If you’re running low on resources during the game, it’s likely because you haven’t discovered all the available resource collection methods!

Special Areas
Keep a close eye on the minimap—some areas contain Easter eggs. If you explore thoroughly, you might be in for a pleasant surprise!

Explanations
The game provides detailed text descriptions for all unit types, buildings, buttons, switches, and more. Please read them carefully to understand their functions before taking any decisive action.

Note
This game will continue to receive updates, but the difficulty will not be reduced, making it perfect for players who love a challenge!


Latest Version Link
v0.85: https://scmscx.com/map/bgx6BrRD

Post has been edited 22 time(s), last time on Today, 5:23 am by MobMob.



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Aug 3 2026, 4:12 am Symmetry Post #2

Dungeon Master

Gave her a rip, got to tier 3 and immediately overwhelmed, but it felt good for a first try. There's something wonky with building turrets I think. It takes your money early maybe? I had a few not build.

Seems fun, though. I'll have to try it with more players.



:voy: :jaff: :voy: :jaff:

Aug 3 2026, 4:56 am MobMob Post #3



Quote from Symmetry
Gave her a rip, got to tier 3 and immediately overwhelmed, but it felt good for a first try. There's something wonky with building turrets I think. It takes your money early maybe? I had a few not build.

Seems fun, though. I'll have to try it with more players.

I just tried my best to clear tier 6 and reached tier 7 (first time!)

Yes, everything is said in tips:
1. clear every time with as little resources/units as possible
2. always save resource for next tier
3. you can mine to get reward with tier bonus (see minimap)
4. there are lots of features in buildings, click those buttons to try
5. each tier has its counter unit and units weak to them, so don't rely on previous tactics

When I host game, about 80% players blindly build firebats, because they are good for tier 1 and tier 2, then they will immediately regret when counter tier 3.

Egg: you will be surprised when reach tier 5.

Tier 6 is the hardest so far, since I only reach this far and cleared it just now.


Spoiler: There are totally 15 tiers <- I wonder will anyone in the world possible reach that far lol.



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Aug 4 2026, 4:34 am MobMob Post #4



v0.65: https://scmscx.com/map/3rdVRYx4



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Aug 5 2026, 1:45 am MobMob Post #5



v0.66: https://scmscx.com/map/q5d76cHd



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Aug 6 2026, 2:27 am MobMob Post #6



v0.67: https://scmscx.com/map/VBg53kG4



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Aug 8 2026, 1:53 am MasterJohnny Post #7



Map has balance issues.



I am a Mathematician Computer Scientist Logic user Person who does not need to use AI

Aug 9 2026, 1:25 am MobMob Post #8



Quote from MasterJohnny
Map has balance issues.

I reached tier 10 yesterday, don't think there is any balance issue



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Aug 9 2026, 1:26 am MobMob Post #9



v0.68: https://scmscx.com/map/tgYRbpzV



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Aug 11 2026, 10:35 pm MobMob Post #10



Someone in CN server already cleared all 15 tiers, I need to reach out to see how did they achieve that



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Aug 12 2026, 5:03 pm MobMob Post #11



v0.69: https://scmscx.com/map/jsYtyfBk
Introduced BOSS mechanism: only first 3 tiers complete, enjoy the challenge!



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Aug 15 2026, 3:20 am MobMob Post #12



Major Version Update: v0.70
Now, after you complete tier1 to tier 5, each tier will have a final boss waiting for your challenge. Successfully defeating the boss will reward you with the corresponding prize.
Bosses for tier 6 to tier 15 will be complete in future versions.
Please note that each boss has unique skills. Carefully reading and understanding these skills is essential to defeating them quickly and effectively.
Ability for Final Boss in tier 1: Life Steal
Ability for Final Boss in tier 2: Critical Strike
Ability for Final Boss in tier 3: Plague and Super Armor
Ability for Final Boss in tier 4: Reflective Shield
Ability for Final Boss in tier 5: Infinite Growth
Each boss might be a first-encounter killer. However, with careful analysis and thought, you'll find there are many ways to defeat it. Of course, since the BOSS reward is given to every player, multiplayer games will now have an advantage over single-player games.

https://scmscx.com/map/TVG86HTg

Post has been edited 1 time(s), last time on Aug 19 2026, 5:20 pm by MobMob.



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Aug 18 2026, 10:59 pm MobMob Post #13



v0.71: https://scmscx.com/map/GpgyYYgd

Nerfed most BOSS to reduce game difficulty



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Aug 19 2026, 3:47 am Ultraviolet Post #14

We do a little trolling

Quote from MobMob
Quote from MasterJohnny
Map has balance issues.

I reached tier 10 yesterday, don't think there is any balance issue

:lol: get owned Johnny boi



My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Aug 21 2026, 4:13 am MobMob Post #15



v0.72: https://scmscx.com/map/DH7hYRqc
Added more game elements



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Aug 21 2026, 8:20 am MobMob Post #16



v0.73: https://scmscx.com/map/45gxVckj

Added extra mining spot and auto-mining spots for extra income!



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Aug 22 2026, 2:57 am MobMob Post #17



v0.74: https://scmscx.com/map/jbH89xh7



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Aug 27 2026, 8:46 pm MobMob Post #18



v0.75: https://scmscx.com/map/sD6HdDsD



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Aug 29 2026, 3:19 am MobMob Post #19



v0.76: https://scmscx.com/map/s7fstBrk
1. Added BOSS for tier 6 and tier 7. So first 7 tiers have their own BOSS now.
2. Added more upgradable functionalities (especially in late game).
3. Added more buildable structures and game elements.
4. Increased mining tier bonus factor from 25 to 50.



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Aug 30 2026, 5:42 am MobMob Post #20



v0.77: https://scmscx.com/map/6q4fDG6x

1. Reworked terrain so players can use more tactics in game.
2. Introduced Auto-refresh Bunkers for tactics usage.
3. More game elements.



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[02:28 am]
Symmetry -- :wob:
[02:26 am]
Apos -- :wob:
[2026-9-11. : 9:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[2026-9-11. : 2:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[2026-9-11. : 1:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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